Difference between revisions of "MAP05: Imp Madness (The Abyss)"

From DoomWiki.org

[checked revision][checked revision]
m (Areas / screenshots: Automated edit - Gallery standard params, minor tweaks)
m (External links: Automated edit - Add/update link to DSDA)
Line 218: Line 218:
  
 
== Trivia ==
 
== Trivia ==
 +
 +
== External links ==
 +
* {{dsda|id=2848|title=The Abyss demos}}
  
 
[[Category:J.M.P van Waveren levels]]
 
[[Category:J.M.P van Waveren levels]]

Revision as of 03:51, 27 February 2017

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
A perplexing switch puzzle.

MAP05: Imp Madness is the fifth level of The Abyss. It was designed by J.M.P van Waveren (MrElusive), and consists of numerous spiral staircases, including an early "room-over-room" effect using lifts.

This level also introduces switch puzzles, where the player must manipulate floor heights to create stairs to reach a key. The name "Imp Madness" is likely due to an imp teleporter trap before the yellow key puzzle room, plus the large number of imps in the level.

"Switch it together."
― ABYSS.TXT [source]

Walkthrough

Map of Imp Madness
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 30)
  2. (sector 76)
  3. (sector 197)
  4. (sector 318)
  5. (sector 325)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 329
Vertices 1719*
Linedefs 1887
Sidedefs 2605
Sectors 339
* The vertex count without the effect of node building is 1537.

Things

This level contains the following numbers of things per skill level:

Trivia

External links