Difference between revisions of "MAP05: It Ends (Demons of Problematique 2)"

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{{Demons of Problematique 2}}
###############################
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{{map|slot=MAP05}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP05|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP05: It Ends''' is the fifth map of [[Demons of Problematique 2]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP05: It Ends''' is the fifth and final map of [[Demons of Problematique 2]]. It was designed by [[Dennis Meuwissen (Exl)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of It Ends]]
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[[File:Demons of Problematique 2 MAP05 map.png|thumb|300x300px|Map of It Ends]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 546''')
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# Head up at the start towards the large structure. As you get closer, head around the arms of the structure, making sure to grab a [[radiation suit]] as you continue northward to the other side. Use the lift at the north end of the structure to get this secret. ('''sector 546''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on February 21, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
<!-- {{Things}} requires extensive custom mapping -->
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{{col-begin}}
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{{col-break}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Single-player
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|-
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![[Monster|Monsters]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Imp]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[zdoom:Classes:MarineShotgun|Shotgun marine]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[zdoom:Classes:MarineSSG|Super shotgun marine]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[zdoom:Classes:MarineChaingun|Chaingun marine]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[zdoom:Classes:MarineRocket|Rocket launcher marine]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[zdoom:Classes:MarinePlasma|Plasma gun marine]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|4
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|-
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|style="text-align: left;"|Imp||colspan="3"|33
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|-
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|style="text-align: left;"|[[Demon]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Cacodemon]]||colspan="3"|6
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|-
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|style="text-align: left;"|[[Revenant]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Mancubus]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Arachnotron]]||colspan="3"|2
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|-
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|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
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|-
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![[Weapon|Weapons]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
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|-
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![[Ammo|Ammunition]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
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|-
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|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|3
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|-
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|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6
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|-
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|style="text-align: left;"|[[Box of rockets]]||30||34||36
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|-
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|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|10
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|-
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|style="text-align: left;"|[[Energy cell pack]]||11||11||13
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|-
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![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Stimpack]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Medikit]]||colspan="3"|6
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|-
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|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
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|-
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!Items!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Backpack]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Berserk]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
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|}
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{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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*
 
*
  
[[Category:**** levels]]
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[[Category:Dennis Meuwissen levels]]

Latest revision as of 16:53, 9 March 2022

Demons of Problematique 2 maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: It Ends is the fifth and final map of Demons of Problematique 2. It was designed by Dennis Meuwissen (Exl) and uses the music track "".

Walkthrough[edit]

Map of It Ends
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head up at the start towards the large structure. As you get closer, head around the arms of the structure, making sure to grab a radiation suit as you continue northward to the other side. Use the lift at the north end of the structure to get this secret. (sector 546)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 5678
Vertices 4510*
Linedefs 5636
Sidedefs 10049
Sectors 764
* The vertex count without the effect of node building is 4510.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]