This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Mansion of Doom is the fifth map of Castle Phobos. It was designed by David Shrock and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
- At the start, turn left, go down the stairs, then up either staircase at the far end of the room. Near the throne in the south-east is an unmarked secret door leading to a room with three stimpacks, a medikit, a chaingun, a super shotgun, a megaarmor, and a red key. (sector 49)
- At the start turn right, go through a door, turn right, then at the end of the passage go through four more doors. The room you will now be in has an unmarked secret door in its south wall leading to a box of bullets, a stimpack, and a partial invisibility. None of these items are present in easy skill. (sector 92)
- After #2, go through one further door. This room has an unmarked secret door in its south wall leading to a computer area map, two rockets, and a box of bullets. None of these items are present in easy skill. (sector 96)
- The room containing the door to #3 has an unmarked secret door in its east wall leading to a staircase to a room with several pillars in some nukage. (sector 98)
- After dropping into the aforementioned nukage, head towards the platform in the east. There is an unmarked secret door in the eastern wall leading to a room with a medikit and two clips (there is also a chaingun in multiplayer). There is also a door here leading back to an earlier corridor. (sector 148)
- Carry on south down the corridor mentioned in #5. You will reach an area with an energy cell pack and two stimpacks on a ledge. There is an unmarked secret door on the south wall here, leading to a room with two imps (one in easy skill), a super shotgun, a box of bullets, and a switch. (sector 181)
- Head further south down this corridor then turn left into an east-west corridor, then go through the door on your left. Head past the '3' on the floor and past two floor lamps. There is an unmarked secret door on the north wall leading to a passage with six imps, 12 shotgun shells, and an energy cell pack. There is also a plasma rifle in multiplayer. (sector 215)
- At the end of the aforementioned east-west corridor, turn left. The switch in #6 opens up a door at the northern end of this corridor, leading to two energy cell packs. (sector 271)
- The door passed on the left heading up to #8 leads to a room with two imps, a super shotgun, and a switch. The switch opens a door leading to some health. (sector 195)
- South of the blue key is a 'well' leading down to a box of rockets, a soul sphere, and a megaarmor. There is also a chaingun in multiplayer. The teleporter here leads back to the throne near #1. (sector 277)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch
Player spawns
This level contains four spawn points:
- facing west. (thing 19)
- facing east. (thing 20)
- facing south. (thing 30)
- facing west. (thing 31)
Statistics
Map data
* The vertex count without the effect of node building is 1221.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Imp |
13 |
15 |
15
|
Lost soul |
17
|
Revenant |
0 |
1 |
1
|
Cacodemon |
6
|
Pain elemental |
0 |
2 |
2
|
Hell knight |
2 |
4 |
4
|
Baron of Hell |
0 |
1 |
2
|
Arachnotron |
1 |
2 |
2
|
Spiderdemon |
0 |
1 |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
4
|
Chaingun |
4
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
7 |
9 |
9
|
4 shotgun shells |
5
|
Box of shotgun shells |
1
|
Rocket |
0 |
4 |
4
|
Box of rockets |
6
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
19 |
16
|
Medikit |
7 |
7 |
5
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
7
|
Supercharge |
1
|
Computer area map |
0 |
1 |
1
|
Partial invisibility |
0 |
1 |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Teleport landing |
1
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links