Difference between revisions of "MAP05: Phobos Lab (Console Doom)"

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===Sega 32X screenshots===
 
===Sega 32X screenshots===
 
===PlayStation screenshots===
 
===PlayStation screenshots===
 +
<gallery mode=nolines widths=160px>
 +
Psx-phobos-lab-start.png|You will lose some healh points on the nukage. You actually have no option here.
 +
Psx-phobos-lab-door-barrel.png|Junction with three ways to go.
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Psx-phobos-lab-nukage-ledge.png|Step on the ledge to build up joining catwalk.
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Psx-phobos-lab-nukage-catwalk.png|Walking on that catwalk.
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Psx-phobos-lab-key-yellow.png|Now to have yellow card.
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Psx-phobos-lab-blue-armor-secret.png|A well-hidden secret with megaarmor
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Psx-phobos-lab-trap.png|...and a well-hidden trap there for those who play on UV.
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Psx-phobos-lab-nukage-square.png|Shoot in the opposite direction.
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Psx-phobos-lab-behind-yellow-door.png|Behind the yellow door is no way safe.
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Psx-phobos-lab-corridor1.png|Starting a cleaunp.
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Psx-phobos-lab-corridor2.png|Beware of the trap behind (the other is on the opposite side)
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Psx-phobos-lab-nukage-room.png|Engaging in the massacre (actually need to find mandatory switch)
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Psx-phobos-lab-soulsphere.png|Typical design of first nine levels - a soulsphere secret in the outside room.
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Psx-phobos-lab-star.png|Your first teleporter in the whole game.
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Psx-phobos-lab-three-demons.png|At the entrance to the terminal room.
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Psx-phobos-lab-two-shotguys.png|In the terminal room itself.
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Psx-phobos-lab-corridor-3.png|Shoot out all the way
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Psx-phobos-lab-key-blue.png|At last, have the blue card
 +
Psx-phobos-lab-dark-room.png|This dark hall is actually worse than PC-version's counterpart - you cannot have an [[Light amplification visor|infrared device]] anywhere here
 +
Psx-phobos-lab-exit.png|Putting an end to this level (also trying to survive)
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</gallery>
 +
 
===Sega Saturn screenshots===
 
===Sega Saturn screenshots===
 
===Game Boy Advance screenshots===
 
===Game Boy Advance screenshots===

Revision as of 12:59, 26 May 2020

Console level navigator
All Jaguar-based ports
Phobos Lab

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: Phobos Lab is the fifth level of console versions of Doom, based on the original E1M5: Phobos Lab with modifications made to adapt to consoles' limitations. It was converted by American McGee and originally designed by John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.

The Sony PlayStation port introduces a Nightmare spectre on UV and higher.

Walkthrough

Map of Phobos Lab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Yellow key

Blue key and exit

Other points of interest

Secrets

  1. (sector 2)
  2. (sector 22)
  3. (sector 23)
  4. (sector 25)
  5. (sector 50)
  6. (sector 56)
  7. (sector 97)
  8. (sector 115)
  9. (sector 116)

Bugs

Comparison of versions

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots

3DO screenshots

Sega 32X screenshots

PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "The Demons From Adrian's Pen" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Suspense" Robert Prince Re-orchestrated version played by live band
Sega 32X "Suspense" Robert Prince
Game Boy Advance "On The Hunt" Robert Prince
Sony PlayStation "Digitized Pain" Aubrey Hodges
Sega Saturn "Sanity's Edge" Aubrey Hodges

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing east. (thing 193)
  2. facing east. (thing 194)
  3. facing south. (thing 195)
  4. facing north. (thing 196)
  5. facing south. (thing 197)
  6. facing west. (thing 198)
  7. facing east. (thing 199)
  8. facing south. (thing 200)

Statistics

Map data

Things 266
Vertices 763*
Linedefs 723
Sidedefs 931
Sectors 126
* The vertex count without the effect of node building is 581.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: