Difference between revisions of "MAP05: Phobos Lab (Console Doom)"
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===Sega 32X screenshots=== | ===Sega 32X screenshots=== | ||
===PlayStation screenshots=== | ===PlayStation screenshots=== | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | Psx-phobos-lab-start.png|You will lose some healh points on the nukage. You actually have no option here. | ||
+ | Psx-phobos-lab-door-barrel.png|Junction with three ways to go. | ||
+ | Psx-phobos-lab-nukage-ledge.png|Step on the ledge to build up joining catwalk. | ||
+ | Psx-phobos-lab-nukage-catwalk.png|Walking on that catwalk. | ||
+ | Psx-phobos-lab-key-yellow.png|Now to have yellow card. | ||
+ | Psx-phobos-lab-blue-armor-secret.png|A well-hidden secret with megaarmor | ||
+ | Psx-phobos-lab-trap.png|...and a well-hidden trap there for those who play on UV. | ||
+ | Psx-phobos-lab-nukage-square.png|Shoot in the opposite direction. | ||
+ | Psx-phobos-lab-behind-yellow-door.png|Behind the yellow door is no way safe. | ||
+ | Psx-phobos-lab-corridor1.png|Starting a cleaunp. | ||
+ | Psx-phobos-lab-corridor2.png|Beware of the trap behind (the other is on the opposite side) | ||
+ | Psx-phobos-lab-nukage-room.png|Engaging in the massacre (actually need to find mandatory switch) | ||
+ | Psx-phobos-lab-soulsphere.png|Typical design of first nine levels - a soulsphere secret in the outside room. | ||
+ | Psx-phobos-lab-star.png|Your first teleporter in the whole game. | ||
+ | Psx-phobos-lab-three-demons.png|At the entrance to the terminal room. | ||
+ | Psx-phobos-lab-two-shotguys.png|In the terminal room itself. | ||
+ | Psx-phobos-lab-corridor-3.png|Shoot out all the way | ||
+ | Psx-phobos-lab-key-blue.png|At last, have the blue card | ||
+ | Psx-phobos-lab-dark-room.png|This dark hall is actually worse than PC-version's counterpart - you cannot have an [[Light amplification visor|infrared device]] anywhere here | ||
+ | Psx-phobos-lab-exit.png|Putting an end to this level (also trying to survive) | ||
+ | </gallery> | ||
+ | |||
===Sega Saturn screenshots=== | ===Sega Saturn screenshots=== | ||
===Game Boy Advance screenshots=== | ===Game Boy Advance screenshots=== |
Revision as of 12:59, 26 May 2020
Console level navigator | ||||
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◂ | Phobos Lab | ▸ | ||
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This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP05: Phobos Lab is the fifth level of console versions of Doom, based on the original E1M5: Phobos Lab with modifications made to adapt to consoles' limitations. It was converted by American McGee and originally designed by John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
The Sony PlayStation port introduces a Nightmare spectre on UV and higher.
Contents
Walkthrough
Essentials
Yellow key
Blue key and exit
Other points of interest
Secrets
- (sector 2)
- (sector 22)
- (sector 23)
- (sector 25)
- (sector 50)
- (sector 56)
- (sector 97)
- (sector 115)
- (sector 116)
Bugs
Comparison of versions
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
This dark hall is actually worse than PC-version's counterpart - you cannot have an infrared device anywhere here
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Atari Jaguar | "The Demons From Adrian's Pen" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Suspense" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "Suspense" | Robert Prince | |
Game Boy Advance | "On The Hunt" | Robert Prince | |
Sony PlayStation | "Digitized Pain" | Aubrey Hodges | |
Sega Saturn | "Sanity's Edge" | Aubrey Hodges |
Deathmatch
Player spawns
This level contains eight spawn points:
- facing east. (thing 193)
- facing east. (thing 194)
- facing south. (thing 195)
- facing north. (thing 196)
- facing south. (thing 197)
- facing west. (thing 198)
- facing east. (thing 199)
- facing south. (thing 200)
Statistics
Map data
Things | 266 |
Vertices | 763* |
Linedefs | 723 |
Sidedefs | 931 |
Sectors | 126 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
Console Doom levels - Sega 32X | |
---|---|
Phobos: | MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly |
Deimos: | MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats |
Hell: | MAP23: Dis |
Secret levels: | MAP24: Military Base |