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◂ | Phobos Lab | ▸ |
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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Phobos Lab is the fifth level of console versions of Doom, based on the original E1M5: Phobos Lab with modifications made to adapt to consoles' limitations. It was converted by American McGee and originally designed by John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
The Sony PlayStation port introduces a Nightmare spectre on UV and higher.
Walkthrough
Essentials
Yellow key
Blue key and exit
Other points of interest
Secrets
- (sector 2)
- (sector 22)
- (sector 23)
- (sector 25)
- (sector 50)
- (sector 56)
- (sector 97)
- (sector 115)
- (sector 116)
Bugs
Comparison of versions
As well as geometry simplification in several rooms, a number of other changes were made to this level compared with the PC version.
Room design
- Most staircases have fewer steps, similar to other levels on the console releases.
- Textures were changed throughout the level, to reduce the number of different textures used.
- All switches use the knife switch on brown wall texture.
- Several areas are widened to accomodate the player's increased radius, including:
- The corridor leading to the yellow keycard.
- The door to secret #2.
- The hidden doors leading to the outdoor area on the west side of the level (secrets #4, #5 and #6).
- The staircase north of the blue keycard and the room at the bottom of the staircase.
- The narrow passage leading to secret #8.
- The PlayStation release adds extra sectors around keycards and locked doors which use matching colored lights.
Monster placement
- On the PlayStation release, the spectre in front of you at the start of the level on Ultra-Violence skill level is replaced with a nightmare spectre. This is the first nightmare spectre encountered on UV; on other skill levels, it is first encountered in MAP06: Central Processing.
- The PlayStation and Saturn releases added chaingunners to the following locations on Ultra-Violence:
- One at the top of the staircase north-east of the start point.
- One in the hallway leading west out of secret #2.
- Two behind the hidden blue door in secret #3.
Other
Areas / screenshots
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
You will lose some health points on the nukage. You actually have no alternative here.
Junction with three ways to go.
Step on the ledge to build up joining catwalk.
A well-hidden secret with megaarmor.
...and a well-hidden trap there for those who play on UV.
Shoot in the opposite direction.
Behind the yellow door is no way safe.
Beware of the trap behind (the other is on the opposite side).
Engaging in the massacre (actually need to find mandatory switch).
Typical design of first nine levels - a soulsphere secret in the outside yard.
Your first teleporter in the whole game.
At the entrance to the terminal room.
In the terminal room itself.
At last, have the blue card.
This dark hall is actually worse than PC-version's counterpart - you cannot find an infrared device anywhere here.
Putting an end to this level (also trying to survive).
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port |
Track |
Composer |
Notes
|
Atari Jaguar |
"The Demons From Adrian's Pen" |
Robert Prince |
Only plays in the intermission screen after the map is completed.
|
3DO |
"Suspense" |
Robert Prince |
Re-orchestrated version played by live band
|
Sega 32X |
"Suspense" |
Robert Prince |
|
Game Boy Advance |
"On The Hunt" |
Robert Prince |
|
Sony PlayStation |
"Digitized Pain" |
Aubrey Hodges |
|
Sega Saturn |
"Sanity's Edge" |
Aubrey Hodges |
|
Deathmatch
Player spawns
This level contains eight spawn points:
- facing east. (thing 193)
- facing east. (thing 194)
- facing south. (thing 195)
- facing north. (thing 196)
- facing south. (thing 197)
- facing west. (thing 198)
- facing east. (thing 199)
- facing south. (thing 200)
Statistics
Map data
* The vertex count without the effect of node building is 581.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
15 |
28 |
28
|
Shotgun guy |
0 |
24 |
46
|
Heavy weapon dude |
0 |
0 |
4
|
Imp |
7 |
26 |
31
|
Demon |
3 |
6 |
12
|
Spectre "3" |
5 |
8 |
12
|
Nightmare spectre |
0 |
0 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2 |
1 |
1
|
Chaingun |
1
|
Rocket launcher |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
1
|
Box of bullets |
2
|
4 shotgun shells |
13 |
12 |
12
|
Box of shotgun shells |
2
|
Rocket |
3
|
Box of rockets |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
15
|
Medikit |
25 |
25 |
26
|
Armor |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
5
|
Supercharge |
1
|
Backpack |
1
|
Computer area map |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
2
|
Deathmatch start |
8
|
Exploding barrel |
25
|
Teleport landing |
1
|
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Technical information
Inspiration and development
Trivia
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