MAP05: Slimy Tunnels (Scythe)

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Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Slimy Tunnels is the fifth map of Scythe. It was designed by Erik Alm, and uses the music track "Infinite" from TNT: Evilution.

Walkthrough[edit]

Map of Slimy Tunnels
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Although you are in a predicament at the beginning, grab the shotgun that is to your right. You will then have to drop down into the nukage tunnel here, with a choice of two places to go. Head west first, up the stairs, and flip the switch that is in this room. Now run into the other room, and pick up the yellow keycard before the gates close. If they do close and you are inside of the compartment, flipping the switch here releases you. Now you will have to take the other passage in the slimy tunnel. Simply follow the path, but when you open the door, a closet behind you will open revealing monsters. The switch inside this place opens the door. Take the lift here up, and then use the yellow key to open the exit door.

Other points of interest[edit]

Secrets[edit]

  1. At the beginning of the map, drop into the nukage river and turn left (go west). When you notice the opening to your left (south) while walking down the river, enter it and follow the stairs up to a green armor. (sector 19)
  2. The pedestal with the chaingun across the nukage river from the start of the map counts as the second secret. (sector 93)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.77 Boris Klimeš (dew) 2011-09-01 sc05p013.zip Cross-listed from Pacifist
NM speed
UV max 0:48.46 KineticBeverage 2024-01-26 sc_max.zip
NM 100S 0:14.69 Aleksey Kamenev (4shockblast) 2016-02-06 sc05s014.zip
UV -fast 1:09.40 Andrea Rovenski (Cyberdemon531) 2023-03-16 sc05f109.zip
UV -respawn 0:56.54 Aleksey Kamenev (4shockblast) 2014-10-16 sc05r056.zip
UV Tyson 0:56.69 j4rio 2022-08-13 sc05t056.zip
UV pacifist 0:13.77 Boris Klimeš (dew) 2011-09-01 sc05p013.zip
NoMo 100S 0:10.94 Aleksey Kamenev (4shockblast) 2015-03-08 sc05o010.zip

The data was last verified in its entirety on March 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 91)
  2. facing south. (thing 92)
  3. facing east. (thing 93)
  4. facing east. (thing 94)

Statistics[edit]

Map data[edit]

Things 95
Vertices 533*
Linedefs 609
Sidedefs 1045
Sectors 147
* The vertex count without the effect of node building is 466.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]