MAP05: Slimy Tunnels (Scythe)

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Slimy Tunnels is the fifth map of Scythe. It was designed by Erik Alm, and uses the music track "Infinite" from TNT: Evilution.

Contents

WalkthroughEdit

Map of Slimy Tunnels
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Although you are in a predicament at the beginning, grab the shotgun that is to your right. You will then have to drop down into the nukage tunnel here, with a choice of two places to go. Head west first, up the stairs, and flip the switch that is in this room. Now run into the other room, and pick up the yellow keycard before the gates close. If they do close and you are inside of the compartment, flipping the switch here releases you. Now you will have to take the other passage in the slimy tunnel. Simply follow the path, but when you open the door, a closet behind you will open revealing monsters. The switch inside this place opens the door. Take the lift here up, and then use the yellow key to open the exit door.

Other points of interestEdit

SecretsEdit

  1. Drop into the nukage river and turn left. Turn left again and follow the stairs up to a green armor. (sector 19)
  2. When the doors with the two cacodemons open, turn left and pick up the chaingun. (sector 93)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 91)
  2. facing south. (thing 92)
  3. facing east. (thing 93)
  4. facing east. (thing 94)

StatisticsEdit

Map dataEdit

Things 95
Vertices 533*
Linedefs 609
Sidedefs 1045
Sectors 147
* The vertex count without the effect of node building is 466.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit