Difference between revisions of "MAP05: Temple of Death (Cabal series)"

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== External links ==
 
== External links ==
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* {{dsda2|wad=cabal}}
 
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[[Category:Sverre Andre Kvernmo levels]]
 
[[Category:Sverre Andre Kvernmo levels]]
 
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Revision as of 13:18, 20 November 2020

Cabal maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Temple of Death is the fourth map in Cabal series. It was designed by Sverre André Kvernmo (Cranium).

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Temple of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The opening staircase has a secret door on the outside of the northern turn (marked with a different texture) leading to an armor. (sector 29)
  2. #1 has a secret door in the west (marked with a different texture) leading to a room with a demon (not on easy skill) and a rocket launcher. (sector 33)
  3. Towards the north-west is a round rock pool with a lava pool in the centre, with fake walls on all sides. Go through the east wall and continue until you drop down into a room with 16 pillars. Go through the door in the south-east of this room and along the path until you reach a T-junction. Turn right (left leads to a teleporter back to normal territory) and continue through a door to reach a room with a backpack on a ledge.(sector 218)
  4. There is a secret door in the north-west of the room accessed by #3 (between the tall red firestick and the short green pillar) to reach a room with a rocket launcher, three shotguns, and some ammo. (sector 73)
  5. A section of the north wall of #4 has some pipes – it is a secret door leading to a box of rockets. (sector 83)
  6. West of the yellow key room is a room with a pain elemental in a cage inside some nukage. There is a teleporter in the nukage leading into this cage. From the cage, shoot the hanging victim in the south-east – this lowers a teleporter which takes you back to the area surrounding the nukage. The second teleporter counts as a secret - however, it is too small to receive credit for. (sector 266)

Bugs

As secret #6 (see above) is too small to receive credit for, the maximum achievable secret percentage is 83%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:45 Chris Ratcliff (Ryback) 2003-10-19 cb4-2245.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north. (thing 715)
  2. facing west. (thing 718)
  3. facing south. (thing 720)
  4. facing south-east. (thing 723)
  5. facing north. (thing 724)
  6. facing east. (thing 726)
  7. facing north. (thing 727)
  8. facing west. (thing 729)

Statistics

Map data

Things 943
Vertices 1542*
Linedefs 1595
Sidedefs 2157
Sectors 287
* The vertex count without the effect of node building is 1326.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

This is the first PWAD ever created by Sverre André Kvernmo, and the only one designed originally for Doom, rather than for Doom II.

See also

Sources

External links