MAP05: That Flooded Place (Plutonia: Revisited Community Project)

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PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: That Flooded Place is the fifth level of Plutonia: Revisited Community Project. It was designed by Keeper of Jericho and uses the music track "Dark Halls," composed by Robert Prince for Doom.

Walkthrough

Map of That Flooded Place
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the area behind the first door, there are 16 skull switches on the walls. Push the wall below the second skull switch (the one with the non-lit eyes) from the south on the western wall to open an alcove (sector 47) below the southernmost skull switch on the same wall. Inside is a super shotgun and four sets of shotgun shells.
  2. In the area where the blue skull key is found, there are four pairs of skull switches on the southern wall. Shoot the easternmost one (again the one with non-lit eyes) to open another alcove (sector 201) to the left of it. It contains a soul sphere.

Bugs

In Vanilla Doom, the visplane overflow can occur in the yellow key area.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:35 Boris Klimeš (dew) 2011-05-08 pv05-435.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 15, 2013.

Deathmatch

Statistics

Map data

Things 431
Vertices 1948*
Linedefs 2134
Sidedefs 2929
Sectors 320
* The vertex count without the effect of node building is 1775.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

This level is based off Congo and Well of Souls, the first two levels of The Plutonia Experiment. It was constructed in a "couple of weeks," using Doom Builder.

Trivia

External links