Difference between revisions of "MAP05: The Clouds Have Eyes (Intergalactic Xenology)"

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{{map|slot=MAP05|name=Clouds Have Eyes (Intergalactic Xenology)}}
 
{{map|slot=MAP05|name=Clouds Have Eyes (Intergalactic Xenology)}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP05: The Clouds Have Eyes''' is the fifth and final map of [[Intergalactic Xenology]]. It was designed by [[Lord Z]] and [[Dreadopp]], and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". The [[par time]] is 11:00.
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'''MAP05: The Clouds Have Eyes''' is the fifth and final map of [[Intergalactic Xenology]]. It was designed by [[Lord Z]] and [[Dreadopp]], and uses the [[Adding custom music|music]] track "Descent of Madness" by [[Tristan Clark]]. The [[par time]] is 11:00.
  
 
== Walkthrough ==
 
== Walkthrough ==

Latest revision as of 00:11, 16 March 2023

Intergalactic Xenology maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: The Clouds Have Eyes is the fifth and final map of Intergalactic Xenology. It was designed by Lord Z and Dreadopp, and uses the music track "Descent of Madness" by Tristan Clark. The par time is 11:00.

Walkthrough[edit]

Map of The Clouds Have Eyes
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the BFG9000 room, open the southwest wall and take the teleporter to get a soul sphere and armor bonuses. (sector 2524)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 887
Vertices 18864*
Linedefs 16963
Sidedefs 31113
Sectors 2593
* The vertex count without the effect of node building is 15112.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]