This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: The Waste Tunnels is the fifth map of Doom 2 In Name Only. It was designed by James Collins (an_mutt). The par time defined in MAPINFO is 3:30.
Walkthrough
Essentials
Other points of interest
Secrets
- Press on the differently-textured corner at the start to find shotgun shells, rockets, and a backpack. (sector 320)
- As you go along the first nukage runway, look for a nukage fall on the east wall. You might hear an imp as you pass it; use it as a point of reference if necessary, as it attacks from behind the nukage fall. Walk through this nukage fall to find a soul sphere. (sector 60)
- Inside the yellow key trap, press on the south wall (the tiles do not match) to find a radiation suit. You can open another wall here to get outside as well. (sector 181)
- In the outdoor area accessible from Secret #3, press on the switch in the northeast and ride the lift up. Jump north into the room to find revenants, imps, ammo, and a soul sphere. The switch has a teleporter back to the outdoor area. (sector 323)
- You may have noticed a plasma gun as you were running to the yellow key. To reach it, enter the outdoor area accessible from Secret #3, then use the switch in the northeast and ride the lift up. The trail of rockets leads directly to the plasma gun. (sector 258)
- Open the wall behind the rocket launcher to find a medikit and two boxes of rockets. (sector 209)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Player spawns
This level contains eight spawn points:
- facing east. (thing 363)
- facing west. (thing 364)
- facing east. (thing 365)
- facing east. (thing 366)
- facing east. (thing 373)
- facing west. (thing 374)
- facing west. (thing 376)
- facing west. (thing 377)
Statistics
Map data
* The vertex count without the effect of node building is 1398.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
4 |
6 |
6
|
Shotgun guy |
15 |
14 |
15
|
Heavy weapon dude |
11 |
17 |
21
|
Imp |
36 |
34 |
46
|
Demon |
14 |
16 |
4
|
Spectre |
2 |
6 |
22
|
Revenant |
21 |
24 |
24
|
Cacodemon |
6 |
8 |
8
|
Hell knight |
2 |
7 |
7
|
Baron of Hell |
1
|
Arch-vile |
2 |
5 |
5
|
Spiderdemon |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6
|
Box of bullets |
6
|
4 shotgun shells |
19 |
19 |
17
|
Box of shotgun shells |
10
|
Rocket |
28
|
Box of rockets |
6 |
20 |
20
|
Energy cell |
9 |
10 |
10
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17 |
17 |
15
|
Medikit |
10
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
32
|
Health bonus |
26
|
Supercharge |
4
|
Backpack |
3
|
Berserk |
3
|
Invulnerability |
1
|
Radiation shielding suit |
9
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Exploding barrel |
12
|
Teleport landing |
4
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links