Difference between revisions of "MAP05: Underground (Hellbound)"

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{{Hellbound 01-11}}
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{{map|slot=MAP05}}
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##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{*series* **-**}}
 
{{map|slot=MAP05|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP05: Underground''' is the fifth map of [[Hellbound]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP05: Underground''' is the fifth map of [[Hellbound]]. It was designed by [[Zoltán Sófalvi (Z86)]] and uses the [[Adding custom music|music]] track "Gotham," originally composed by [[Lee Jackson]] for [[Duke Nukem 3D]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Underground]]
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[[File:Hellbound MAP05 map.png|thumb|300x300px|Map of Underground]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 217''')
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# Head straight across the train tracks when you reach them and open the door at the east end to get a [[rocket launcher]]. ('''sector 217''')
# ('''sector 444''')
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# Just before you enter the sewer section accessible from the outdoor portion of the map, look at the lights in the ground. Find the one that is brighter than the rest and open the wall where it is to find a [[radiation suit]]. ('''sector 444''')
# ('''sector 785''')
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# In the outdoor area, notice one of the candle-lighted walls in the northwest is glowing. Open this wall to find a [[backpack]] and some [[ammo]]. ('''sector 785''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
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|[[UV max]]||7:51.31||[[Veinen]]||2016-02-08||{{dsda2ftp|hellbnd/13092/hb05-751.zip|hb05-751.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The data was last verified in its entirety on January 16, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains six spawn points:
 +
# facing north. ('''thing 4''')
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# facing north. ('''thing 23''')
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# facing north. ('''thing 24''')
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# facing south. ('''thing 25''')
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# facing north. ('''thing 269''')
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# facing north-west. ('''thing 270''')
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=hellbnd|title=Hellbound demos}}
  
[[Category:**** levels]]
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[[Category:Zoltán Sófalvi levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Latest revision as of 17:41, 17 March 2022

Hellbound maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: Underground is the fifth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Gotham," originally composed by Lee Jackson for Duke Nukem 3D.

Walkthrough[edit]

Map of Underground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head straight across the train tracks when you reach them and open the door at the east end to get a rocket launcher. (sector 217)
  2. Just before you enter the sewer section accessible from the outdoor portion of the map, look at the lights in the ground. Find the one that is brighter than the rest and open the wall where it is to find a radiation suit. (sector 444)
  3. In the outdoor area, notice one of the candle-lighted walls in the northwest is glowing. Open this wall to find a backpack and some ammo. (sector 785)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:51.31 Veinen 2016-02-08 hb05-751.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 23)
  3. facing north. (thing 24)
  4. facing south. (thing 25)
  5. facing north. (thing 269)
  6. facing north-west. (thing 270)

Statistics[edit]

Map data[edit]

Things 687
Vertices 4540*
Linedefs 4692
Sidedefs 7395
Sectors 787
* The vertex count without the effect of node building is 3780.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]