Difference between revisions of "MAP05: Vivisection (No Rest for the Living)"

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{{No Rest for the Living}}{{map|slot=MAP05}}
 
{{No Rest for the Living}}{{map|slot=MAP05}}
'''MAP05: Vivisection''' is the fifth map of [[No Rest for the Living]]. It was designed by [[Richard Heath (Squibbons)|Richard Heath]] and uses the [[Doom II music|music]] track "Into Sandy's City". The [[par time]] is 3:30.
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'''MAP05: Vivisection''' is the fifth map of [[No Rest for the Living]]. It was designed by [[Arya Iwakura (Squibbons)|Arya Iwakura]] and uses the [[Doom II music|music]] track "Into Sandy's City". The [[par time]] is 3:30.
  
 
== Walkthrough ==
 
== Walkthrough ==
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[[Category:Richard Heath levels]]
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[[Category:Arya Iwakura levels]]

Revision as of 13:48, 23 October 2016

No Rest for the Living maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Vivisection is the fifth map of No Rest for the Living. It was designed by Arya Iwakura and uses the music track "Into Sandy's City". The par time is 3:30.

Walkthrough

Map of *MAP05*
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the door in front of your starting position, following the corridor to the west, and then the south. On making the second corner, a tripwire is activated. Run back to the starting room. The eastern wall is now open (sector 515), allowing you to access the set of shotgun shells and the two rockets behind the northeastern bars. Ascend the stairs to the east to meet a sergeant and a chaingunner. The path to the south is leading to a supercharge.
  2. Follow the instructions in secret #1, but do not turn south following the corridor. Open the door, descend the stairs. Push the candlelit wall to the north to reveal a cacodemon and a passageway (sector 112) outside leading to an area where you find a box of bullets, two clips, two sets of shells, and a green armor. Follow the blood floor to the east to find a rocket launcher that can be reached by pressing the lion switch to the east of its plinth. This also releases an ambush, coming from the north of the rocket launcher. There you find two rocket boxes. Follow the valley counter-clockwise to discover more items, guarded by monsters, among two ammo/weapon dropping enemies (troopers on easy, sergeants on medium or chaingunners on hard skill levels). Overall there a three clips, two bullet boxes, four sets of shells, eight rockets, a rocket box, a stimpack, five health bonuses and a berserk pack to pick up. Push the lion switch to the south of the bars to return to the building you came from.
  3. Pick up the rocket launcher in secret #2. The sector it rests on (sector 597) counts as a separate secret.
  4. In the west of the yellow skull key is a panel with a demonic illustration, press it and it will lower slowly. Step inside the wallspace (sector 137) to find a medikit, two rockets and three armor bonuses.
  5. Press the lion switch to the southeast of the blue skull key, dropping you in front of an imp's cage. Swing around 180 degrees and press the gargolye switch before the platform raises again. This opens a wall at the eastern end of the blue skull key hallway, revealing a chainsaw, four health bonuses, four armor bonuses, and two stimpacks, guarded by four demons (easy) or spectres (medium and hard skills) (sector 650). Enter the northern passage to return to the corridor leading to the yellow door.
  6. Press the lion switch to the northeast of the blue skull key to lower the computer map inside secret #5. Grab it before the plinth (sector 658) rises again.
  7. Through the blue door, a platform will lower unleashing a string of imps and hell knights, among other monsters. The western canvas (with a pentagram on it) on the southern wall can be opened to reveal a cacodemon and a passage (sector 608) outside. After killing the monsters there, a switch in the northwest corner will lower the megaarmor plinth. Approaching it opens a closet in the south, containing five demons, five health bonuses and two rockets.
  8. Facing the exit chamber, the second canvas on the wall to the right can be pressed to reveal three rockets, two health bonuses, and three armor bonuses (sector 524).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 961
Vertices 2462
Linedefs 3236
Sidedefs 5095
Sectors 770

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Barons of Hell 1 1 3
Cacodemons 10 16 19
Chaingunners 4 8 21
Demons 47 40 29
Hell Knights 6 9 18
Imps 89 92 94
Lost Souls 2 2 2
Mancubi 4 5 12
Pain Elementals 1 2 2
Revenants 1 4 9
Sergeants 7 11 20
Spectres 0 7 6
Troopers 19 13 7
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 41 41 41
Berserk packs 1 1 1
Blue armors 1 1 1
Computer maps 1 1 1
Health bonuses 26 26 26
Medikits 9 9 9
Green armors 1 1 1
Soul spheres 1 1 1
Stimpacks 23 23 23
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Chainsaws 1 1 1
Rocket launchers 1 1 1
Shotguns 2 2 2
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 29 29 29
Bullet boxes 24 24 25
Rocket boxes 3 3 3
Shells 56 56 56
Shell boxes 6 6 6
Rockets 22 22 22
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links