Difference between revisions of "MAP06: Airship of Doom (Super MAYhem 17)"

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===Secrets===
 
===Secrets===
# ('''sector 287''')
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# Enter the pipe that required the red [[key]], then turn around and lower the wall to find a [[rocket launcher]] and [[box of rockets|boxes of rockets]]. ('''sector 287''')
  
 
===Bugs===
 
===Bugs===

Revision as of 13:02, 5 April 2018

Super MAYhem 17 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP06: Airship of Doom is the sixth map of Super MAYhem 17. It was designed by Gothic and uses the airship music track from Super Mario Bros. 3, composed by Koji Kondo and sequenced to MIDI.

Walkthrough

Map of Airship of Doom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Enter the pipe that required the red key, then turn around and lower the wall to find a rocket launcher and boxes of rockets. (sector 287)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 317
Vertices 1725*
Linedefs 1679
Sidedefs 2942
Sectors 354
* The vertex count without the effect of node building is 1341.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links