MAP06: Central Command (Number One Kill The Next Generation)

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Revision as of 15:46, 3 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Verify no DSDA map records)


#1 Kill Next Gen maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Central Command is the sixth map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "".

Walkthrough

Map of Central Command
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the room with crates, do not fall down to the floor. Instead, maneuver across the crates until you get to the stack in the northwest corner which contains energy cells. (sector 322)
  2. In the long hall past the yellow doors, the center of the hall will have a lift lowering with former humans and an imp attacking from the lift (they will also teleport on Ultra-Violence or higher). Get on this lift and ride it up to find two rockets. Note that this secret can be permanently missable if you make all of the monsters leave that area before riding the lift up. (sector 385)
  3. A bit north in the same hall will be another moment where a lift will lower with monsters above it. Get on the lift and take it up to find an energy cell. Like the previous secret, this one can be permanently missable if all the monsters leave the area before you ride the lift up. (sector 388)
  4. In the central hall, north of the door leading to the room with crates, there will be former humans and an imp lowering a lift once they hear you in the hallway. Ride this lift up when it lowers to get an energy cell. Note that like the previous two secrets, you can miss this secret if the enemies leave it before you get on the lift. (sector 389)
  5. Enter the southeast computer room, then head east and south. While fighting enemies here, a wall will lower, which has cacodemons (plus an imp on Hey, Not Too Rough or lower), coming down. Get on the wall and ride it up to find an energy cell pack. Like the previous secrets, this one can be missable if you make all the enemies leave the secret before getting on. (sector 394)
  6. At the east side of the southeast computer room, a wall will be lowering with former humans coming down. Make sure that you get on this lift before getting rid of all the monsters up above, and ride it up to get another energy cell pack. (sector 395)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing south-west. (thing 684)
  2. facing north. (thing 685)
  3. facing north. (thing 686)
  4. facing south-east. (thing 687)
  5. facing west. (thing 688)
  6. facing south-east. (thing 689)

Statistics

Map data

Things 701
Vertices 2439*
Linedefs 2537
Sidedefs 3554
Sectors 509
* The vertex count without the effect of node building is 2027.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links