MAP06: Chinatown (Batman Doom)

Batman Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Chinatown (or Objective: Stop Gang Fights in Chinatown in the intermission screen) is the sixth map of Batman Doom. It was designed by ACE Team and uses the music track "Gothic" by Andrew Wood.

Contents

WalkthroughEdit

Map of Chinatown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the east end of town, go into the east alley and open the door. Open the next door and in this room, get to the vent, then run west onto the crates. Get the health bonus and the crate will lower, revealing a soul sphere. (sector 475)
  2. Enter the vent near Secret #1 until you can look through a vent to the west. Find a switch on the wall in that room and shoot it, then leave the area and head back to the east end of town, entering the northeast door. In this corridor, take the east door and use the crate in the middle to find an armor. (sector 480)
  3. Head south from the east end of town and climb the steps. Stay on the north wall as you continue west, and keep hugging the wall as you go north, then east to a berserk pack. (sector 524)
  4. This secret is opposite of Secret #3, but is not reachable by normal means. (sector 529)
  5. See Secret #4. (sector 530)

BugsEdit

Only 60% secrets is possible on this map (see Secrets #4 and #5)

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S 4:29.37 Niloquì 2023-10-31 ba06n429.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 16, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north-west. (thing 312)
  2. facing north-east. (thing 320)
  3. facing west. (thing 326)
  4. facing west. (thing 327)

StatisticsEdit

Map dataEdit

Things 407
Vertices 2248*
Linedefs 2336
Sidedefs 3613
Sectors 565
* The vertex count without the effect of node building is 1789.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit