MAP06: Compound of Dripping Filth (32in24-5)

32in24-5 maps 01-11

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Compound of Dripping Filth is the sixth map of 32in24-5, a deathmatch megawad. It was designed by Andrew Apted, detailed by Matt Cibulas (RottKing), and uses the music track "Kitchen Ace (and Taking Names)," originally composed by Robert Prince for Doom.

Overall it was the eleventh map made for the project, with the initial layout submitted twelve hours into the session.

Contents

AnalysisEdit

Spawn pointsUnmarked
Map of Compound of Dripping Filth

Map layoutEdit

The eponymous compound in this map takes the form of a moderately sized rectangular area with a layout that is symmetrical about a diagonal line running from the south-west to north-east corners of the map. There are two buildings, found in the north-west and south-east corners, that are accessed directly from ground level by steps along the north and south walls respectively outside of the building. Due to the symmetrical nature of the map, they are almost identical, even in their item placement, with both containing a shotgun, a medikit, and two energy cells, although the south-east building contains a door to a small alcove with the exit switch.

Each building leads outside to a expansive walkway, which cover the south-west and north-east corners, and extend around to cover part of the north and south walls. There are more steps in the corners to access this quickly from ground level without having to go through the building. At the end of the walkways, players can find an item: a megaarmor in the north-east and a berserk in the south-west. The north-east walkway also has some rockets lining its eastern wall.

At ground level, patches of broken ground in front of the steps to of the walkways both contain shotguns, and nearby lifts against the exterior of the central structure can be lowered to receive either a rocket launcher from the south-west lift, or a plasma gun from the north-east. More artificial-looking indentations into the ground can be found near each of the steps into the buildings, these both contain a chaingun.

The central structure itself has four entrances, one on each side of the map. Inside is an underground cavern with a river running through the chasm dividing the north and south sides of this area. The west and east entrances will drop directly into the chasm, and both ends have a lift allowing players to get back out. At the centre of this area, in the chasm, is the super shotgun. Additionally, another billboard featuring the title screen of the first 32in24 can be seen just inside the east entrance to this area, whilst a second billboard reading "Unidoom on top!" can be seen inside the west entrance.

Player spawnsEdit

This level contains ten spawn points:

  1. On the walkway in the north-east corner of the map, facing south-west. Closest spawn to the megaarmor. (thing 10)
  2. On the walkway in the south-west corner of the map, facing north-east. Closest spawn to the berserk. (thing 11)
  3. On the east walkway, just outside the entrance to the south-east building, facing north-west. (thing 12)
  4. On the west walkway, just outside the entrance to the south-west building, facing south-east. (thing 13)
  5. At ground level, just off the end of the walkway along the southern wall, facing north. Closest spawn to the rocket launcher. (thing 14)
  6. At ground level, just off the end of the walkway along the northern wall, facing south. Closest spawn to the plasma gun. (thing 15)
  7. In the north-west corner of the map, inside the building, facing south-east. (thing 16)
  8. In the south-east corner of the map, inside the building, facing west. (thing 17)
  9. In the northern half of the central structure, next to the chasm, facing east. (thing 18)
  10. In the southern half of the central structure, next to the chasm, facing west. This spawn is slightly closer to the super shotgun than spawn #9. (thing 19)

Areas / screenshotsEdit

StatisticsEdit

Map dataEdit

Things 47
Vertices 1383*
Linedefs 1049
Sidedefs 1943
Sectors 141
* The vertex count without the effect of node building is 927.

ThingsEdit

Multiplayer
Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 1
Chaingun 2
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 2
4 shotgun shells 6
Rocket 5
Box of rockets 2
Energy cell 4
Health & Armor 1-2 3 4-5
Stimpack 2
Medikit 2
Megaarmor 1
Items 1-2 3 4-5
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10

See alsoEdit

External linksEdit