Difference between revisions of "MAP06: Conquest (Hellcore)"

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Revision as of 05:22, 8 June 2019

Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Conquest is the sixth map of Hellcore. It was designed by Devon West (Darkfyre) and Christian Hansen, and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Conquest
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 164)
  2. (sector 229)
  3. (sector 233)
  4. (sector 238)
  5. (sector 240)
  6. (sector 265)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains three spawn points:

  1. facing north-west. (thing 149)
  2. facing north. (thing 150)
  3. facing east. (thing 151)

Statistics

Map data

Things 399
Vertices 2624*
Linedefs 2556
Sidedefs 4135
Sectors 304
* The vertex count without the effect of node building is 2211.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links