MAP06: Conquest (Hellcore)

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Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Conquest is the sixth map of Hellcore. It was designed by Devon West (Darkfyre) and Christian Hansen, and uses the music track "".

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Walkthrough[edit]

Map of Conquest
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head southeast from the hub and towards the radiation suit, going through the bloodfall into a corridor. Follow it to a room with a chainsaw and open the cracked wall to the north. You will find a soul sphere and ammo in this secret room. (sector 229)
  2. Follow the winding path south from Secret #1 to the room with the skull switch. Examine the blue torch in the southeast corner from the north side to reveal two side passageways, both of which lead to a berserk pack. (sector 238)
  3. The teleporter in the area with the winding path leads to a small corridor with another teleporter, where you can see a light amplification visor through a small window. If you shoot the wall behind the light amplification visor, a switch will appear allowing you to lower the window. (sector 265)
  4. At the westernmost part of the map, press on the bloodfall at the east end of the room and ride it up to take a shortcut back. (sector 164)
  5. In the blue key area, take the southern lift at the west side up and use the north wall to reveal a teleporter. This will take you to armor bonuses and a computer area map. (sector 240)
  6. Taking the teleporter near Secret #3 will lead to the northern part of the hub. If you have the red key, use it on the switch here, then return to the hub and enter the central teleporter from the north side. Follow the path until you reach a larger room with two teleporters to the north. In this room, examine the west wall until you find a blur artifact. (sector 233)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing north-west. (thing 149)
  2. facing north. (thing 150)
  3. facing east. (thing 151)

Statistics[edit]

Map data[edit]

Things 399
Vertices 2624*
Linedefs 2556
Sidedefs 4135
Sectors 304
* The vertex count without the effect of node building is 2211.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]