MAP06: Destination Defenestration (Doom II: 25 Years on Earth)
From DoomWiki.org
Revision as of 11:22, 3 April 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
25 Years on Earth maps 01-11 |
---|
(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Destination Defenestration is the sixth map of Doom II: 25 Years on Earth. It was designed by James Cresswell (Phobus) and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Grabbing the super shotgun raises poles to the north and southeast, allowing you to get on the terminal (this is repeatable, if you raise them too high there is a switch at the outside corner of the terminal that can lower the poles). Raise the poles once and get on the terminal, then north onto the block. From there, jump west into the alcove and open the terminal. Climb the steps up to the top of a higher ledge in the room, then jump south to another terminal. From there, jump east into a corridor, then north to a switch. Flipping it opens the northeast ledge, where you can drop into a hole with a megaarmor and a rocket. (sector 107)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:36.89 | sapphics | 2021-04-18 | ph_25yoe06s-36.89.zip | |
NM speed | |||||
UV max | 2:47.03 | sapphics | 2021-04-12 | ph_25yoe-06-m-s-247.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics
Map data
Things | 274 |
Vertices | 3152* |
Linedefs | 3064 |
Sidedefs | 5075 |
Sectors | 588 |
Things
This level contains the following numbers of things per skill level:
|