Difference between revisions of "MAP06: Foregone Destruction (Community Chest 3)"

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Revision as of 21:24, 24 October 2016

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Template:Community Chest 3 01-10

MAP06: Foregone Destruction is the sixth map of Community Chest 3. It was designed by Daniel Gimmer (Tormentor667) and uses the Duke Nukem 3D music track "Taking the Death Toll." It is the author's first and only Boom level.

Walkthrough

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the southernmost part of the level, there is a pillar bearing a super shotgun. At the northwest of the area is a switch on the east side of the building. Press the switch to lower the pillar, and then run onto the pillar before it rises to get the super shotgun and trigger this secret. (sector 1049)
  2. To the south of the building containing the red skull key, one of the bookshelves appears brighter than the others. Push it to lower it, revealing a box of rockets. (sector 1064)
  3. Beyond the red door, the southeast side of the building to the west features a patch with more prominent gaps between bricks than the rest of the wall. Press on it to lower it, allowing access to 12 health bonuses, two rockets, and a rocket launcher. (sector 641)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 01:44 justanotherfool 2009-02-15 c306-144.zip
NM speed
UV max 04:16 justanotherfool 2009-02-17 c306-416.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last verified on March 31, 2013.

Miscellaneous demos

Deathmatch

Statistics

Map data

Things 408
Vertexes 5655
Linedefs 6633
Sidedefs 11077
Sectors 1083

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 20 24 32
Shotgun guy 19 19 24
Heavy weapon dude 6 6 7
Imp 29 31 36
Lost soul 6 6 8
Demon 9 13 14
Spectre 4 4 5
Revenant 5 5 6
Cacodemon 5 5 5
Pain elemental 1 1 1
Hell knight 3 4 4
Baron of hell 1 1 1
Arachnotron 2 2 2
Mancubus 1 1 2
Powerups 1-2 3 4-5
Armor bonus 40 40 40
Armor 1 1 1
Medikit 2 2 2
Stimpack 7 7 7
Health bonus 12 12 12
Backpack 1 1 1
Weapons 1-2 3 4-5
Shotgun 2 2 2
Super shotgun 1 1 1
Rocket launcher 1 1 1
Ammunition 1-2 3 4-5
Clip 8 8 8
Box of bullets 4 4 4
4 shotgun shells 39 39 39
Box of shotgun shells 3 3 3
Rocket 9 9 9
Box of rockets 1 1 1
Keys 1-2 3 4-5
Blue skull key 1 1 1
Red skull key 1 1 1
Yellow skull key 1 1 1

Technical information

Inspiration and development

At the start of the project, the MAP06 slot was occupied by Black Void, while MAP27 was occupied by Gimmer. Because of a death in the family, Black Void had to drop out of the project on May 23, 2007. The MAP06 slot was subsequently occupied by Gimmer on June 9, 2007, leaving the MAP27 slot vacant. Two days later, the MAP27 slot would be taken by Eric Baker (The Green Herring), who would contribute MAP27: Ruby Abyss to the project.

This level started development on June 9, 2007, and was completed in only three days. Upon its completion on June 11, 2007, the level was briefly released to the public by mistake, but was subsequently removed and submitted privately.

Trivia

  • Foregone Destruction is also the title of a music track in Unreal Tournament, best known for it's use in CTF_Face map

See also

Sources

External links