Difference between revisions of "MAP06: Generic 1-on-1 Map (32in24 III)"

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{{32in24 III 01-11}}
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{{map|slot=MAP06}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP06|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP06: Generic 1-on-1 Map''' is the sixth map of [[32in24 III]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP06: Generic 1-on-1 Map''' is the sixth map of [[32in24 III]], a 1v1 [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Dean Joseph (deathz0r)]] and uses the [[Adding custom music|music]] track "{{wp|I Want to Hold Your Hand}}" by {{wp|The Beatles}}, sequenced to MIDI.
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Generic 1-on-1 Map]]
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{{maptabs|32in24 III MAP06 spawns.png|32in24 III MAP06 map.png|Map of Generic 1-on-1 Map|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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===Player spawns===
 
===Player spawns===
 
This level contains six spawn points:
 
This level contains six spawn points:
# ('''thing 8''')
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# facing south-west. ('''thing 8''')
# ('''thing 9''')
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# facing north-east. ('''thing 9''')
# ('''thing 10''')
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# facing north-east. ('''thing 10''')
# ('''thing 11''')
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# facing north-east. ('''thing 11''')
# ('''thing 12''')
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# facing north-west. ('''thing 12''')
# ('''thing 13''')
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# facing north-east. ('''thing 13''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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*
 
*
  
[[Category:**** levels]]
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[[Category:Dean Joseph levels]]

Latest revision as of 06:30, 19 June 2019

32in24 III maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP06: Generic 1-on-1 Map is the sixth map of 32in24 III, a 1v1 deathmatch megawad. It was designed by Dean Joseph (deathz0r) and uses the music track "I Want to Hold Your Hand" by The Beatles, sequenced to MIDI.

Analysis[edit]

Spawn pointsUnmarked
Map of Generic 1-on-1 Map

Map layout[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 8)
  2. facing north-east. (thing 9)
  3. facing north-east. (thing 10)
  4. facing north-east. (thing 11)
  5. facing north-west. (thing 12)
  6. facing north-east. (thing 13)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 36
Vertices 342*
Linedefs 342
Sidedefs 546
Sectors 56
* The vertex count without the effect of node building is 294.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 2
Super shotgun 6
Chaingun 2
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 4
4 shotgun shells 4
Rocket 2
Health & Armor 1-2 3 4-5
Stimpack 4
Medikit 1
Armor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6

See also[edit]

External links[edit]