Difference between revisions of "MAP06: Inferno of Blood (No Rest for the Living)"
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'''MAP06: Inferno of Blood''' is the sixth map of [[No Rest for the Living]]. It was designed by [[Richard Heath (Squibbons)|Richard Heath]] and uses the [[Doom II music|music]] track " ". The [[par time]] is . | '''MAP06: Inferno of Blood''' is the sixth map of [[No Rest for the Living]]. It was designed by [[Richard Heath (Squibbons)|Richard Heath]] and uses the [[Doom II music|music]] track " ". The [[par time]] is . | ||
Revision as of 15:05, 28 May 2010
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
No Rest for the Living maps |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Richard Heath and uses the music track " ". The par time is .
Contents
Walkthrough
[[Image: |thumb|300px|Map of **]]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 0 |
Vertices | 0 |
Linedefs | 0 |
Sidedefs | 0 |
Sectors | 0 |
Things
This level contains the following numbers of things per skill level: