Difference between revisions of "MAP06: Inferno of Blood (No Rest for the Living)"

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===Secrets===
 
===Secrets===
{{wikilinks}}
 
 
#Directly ahead of the starting point is a demonic pentagram. To the left is a switch to open it, on the corresponding wall to the right is a wall that can be opened to reveal five armor bonuses.
 
#Directly ahead of the starting point is a demonic pentagram. To the left is a switch to open it, on the corresponding wall to the right is a wall that can be opened to reveal five armor bonuses.
 
#Continue through the level until you see the blue [[keycard]] move out of sight. Cross the stepping stones in the blood stream, turn left. Follow this to the end, and press the back wall to find some health bonuses.
 
#Continue through the level until you see the blue [[keycard]] move out of sight. Cross the stepping stones in the blood stream, turn left. Follow this to the end, and press the back wall to find some health bonuses.
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#From the yellow door, follow the cavern taking the right fork. Enter the blue door, ahead of you will be a platform with a [[medkit]] and a box of [[rockets]] with a [[Mancubus]] standing guard. Press the wall behind it to reveal a staircase littered with health bonuses and an [[Automap]] at the end.
 
#From the yellow door, follow the cavern taking the right fork. Enter the blue door, ahead of you will be a platform with a [[medkit]] and a box of [[rockets]] with a [[Mancubus]] standing guard. Press the wall behind it to reveal a staircase littered with health bonuses and an [[Automap]] at the end.
 
#As you face the blue door leading to the exit chamber, turn to the left and look at the torch. Drop into the blood river beside it, pressing the back wall of the sheltered area. This will open the area visbile from Secret 9, holding an [[invisibility]] sphere and ammunition.
 
#As you face the blue door leading to the exit chamber, turn to the left and look at the torch. Drop into the blood river beside it, pressing the back wall of the sheltered area. This will open the area visbile from Secret 9, holding an [[invisibility]] sphere and ammunition.
#Solve the puzzle in the room discovered in Secret 10, involving raising and lowering switches. Once you've hit the switch to the left of the rising/lowering blocks, the wall beyond lowers to reveal another switch. Throw it, and return to where you first saw the torch indicating the location of the secret room. Turn left, and head towards the redbrick ruins again. On the way, you will notice that the three pillars blocking access to the cave have lifted, giving you access to the [[BFG]].
+
#Solve the puzzle in the room discovered in Secret 10, involving raising and lowering switches. Once you've hit the switch to the left of the rising/lowering blocks, the wall beyond lowers to reveal another switch. Throw it, and return to where you first saw the torch indicating the location of the secret room. Turn left, and head towards the redbrick ruins again. On the way, you will notice that the three pillars blocking access to the cave have lifted, giving you access to the [[BFG9000]].
  
 
===Bugs===
 
===Bugs===

Revision as of 15:30, 31 May 2010

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
No Rest for the Living maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "In The Dark". The par time is 1:45.

Walkthrough

Map of *MAP06*
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Directly ahead of the starting point is a demonic pentagram. To the left is a switch to open it, on the corresponding wall to the right is a wall that can be opened to reveal five armor bonuses.
  2. Continue through the level until you see the blue keycard move out of sight. Cross the stepping stones in the blood stream, turn left. Follow this to the end, and press the back wall to find some health bonuses.
  3. Take the door into the redbrick ruins. In the northwest corner is a Plasma gun. Get it by following the wall to the east, and pressing the corresponding switch.
  4. On the western wall - opposite the plasma gun found in Secret 3, is a wall which can be opened to find more goodies.
  5. Taking the western approach to the yellow keycard room is a spur leading further into the redbrick ruins. There is a security armor atop one of the blood waterfalls. Follow the path north and west, pushing the wall at the end. There will be a staircase for you to climb to reach the security armor.
  6. Collect the armor noted in Secret 5. Turn around, and walk down the first flight of steps. Turn left ninety degrees, and open the wall to find some more health bonuses.
  7. Grab the yellow keycard, and hold. Wait until the door closes behind you, then hit it. The platform holding the Supercharge drops, allowing it to be collected.
  8. Enter the yellow door; follow the cavern taking the left fork first, then the right fork. The lavarocks is a damaging floor, move onto it, turn to the right, and enter the cave to find a megaarmor.
  9. From the yellow door, follow the cavern taking the right fork. Enter the blue door, ahead of you will be a platform with a medkit and a box of rockets with a Mancubus standing guard. Press the wall behind it to reveal a staircase littered with health bonuses and an Automap at the end.
  10. As you face the blue door leading to the exit chamber, turn to the left and look at the torch. Drop into the blood river beside it, pressing the back wall of the sheltered area. This will open the area visbile from Secret 9, holding an invisibility sphere and ammunition.
  11. Solve the puzzle in the room discovered in Secret 10, involving raising and lowering switches. Once you've hit the switch to the left of the rising/lowering blocks, the wall beyond lowers to reveal another switch. Throw it, and return to where you first saw the torch indicating the location of the secret room. Turn left, and head towards the redbrick ruins again. On the way, you will notice that the three pillars blocking access to the cave have lifted, giving you access to the BFG9000.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links