MAP06: Inferno of Blood (No Rest for the Living)

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No Rest for the Living maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "In The Dark". The par time is 1:45.

Walkthrough

Map of *MAP06*
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

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  1. Directly ahead of the starting point is a demonic pentagram. To the left is a switch to open it, on the corresponding wall to the right is a wall that can be opened to reveal five armor bonuses.
  2. Continue through the level until you see the blue keycard move out of sight. Cross the stepping stones in the blood stream, turn left. Follow this to the end, and press the back wall to find some health bonuses.
  3. Take the door into the redbrick ruins. In the northwest corner is a Plasma gun. Get it by following the wall to the east, and pressing the corresponding switch.
  4. On the western wall - opposite the plasma gun found in Secret 3, is a wall which can be opened to find more goodies.
  5. Taking the western approach to the yellow keycard room is a spur leading further into the redbrick ruins. There is a security armor atop one of the blood waterfalls. Follow the path north and west, pushing the wall at the end. There will be a staircase for you to climb to reach the security armor. Before turning left for the security armor, press the wall in front of you to lower it. Behind the wall is another hallway with health bonuses. There is also one of three switches for the BFG9000 (Secret 10).
  6. Grab the yellow keycard, and hold. Wait until the door closes behind you, then hit it. The platform holding the supercharge drops, allowing it to be collected.
  7. Enter the yellow door; follow the cavern taking the left fork first, then the right fork. The lavarocks is a damaging floor, move onto it, turn to the right, and enter the cave to find a megaarmor. (Behind it is the second switch needed for Secret 10)
  8. From the yellow door, follow the cavern taking the right fork. Enter the blue door, ahead of you will be a platform with a medkit and a box of rockets with a mancubus standing guard. Press the wall behind it to reveal a staircase littered with health bonuses and an automap at the end.
  9. As you face the blue door leading to the exit chamber, turn to the left and look at the torch. Drop into the blood river beside it, pressing the back wall of the sheltered area. This will open the area visbile from Secret 8, holding an invisibility sphere and ammunition.
  10. Solve the puzzle in the room discovered in Secret 9, involving raising and lowering switches. Once you've hit the switch to the left of the rising/lowering blocks, the wall beyond lowers to reveal another switch. Throw it, and return to where you first saw the torch indicating the location of the secret room. Turn left, and head towards the redbrick ruins again. On the way, you will notice that the three pillars blocking access to the cave have lifted, giving you access to the BFG9000.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 1005
Vertices 1910
Linedefs 2530
Sidedefs 3979
Sectors 615

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 1 2
Arch-Viles 1 2 2
Barons of Hell 1 0 3
Cacodemons 18 20 25
Chaingunners 0 1 8
Demons 25 17 7
Hell Knights 12 14 19
Imps 70 57 39
Lost Souls 4 9 14
Mancubi 4 5 5
Pain Elementals 1 2 6
Revenants 1 6 23
Spectres 2 8 16
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 28 28 28
Berserk packs 1 1 1
Blur artifacts 1 1 1
Blue armors 1 1 1
Computer maps 1 1 1
Health bonuses 48 48 48
Medikits 9 9 9
Green armors 1 1 1
Radiation suits 1 1 1
Soul spheres 1 1 1
Stimpacks 12 12 12
Weapons ITYTD and HNTR HMP UV and NM
BFG 90001 1 1
Chainguns 2 2 2
Chainsaws 1 1 1
Plasma guns 1 1 1
Rocket launchers 1 1 1
Shotguns 2 2 2
Super shotguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 2 2 2
Bulk Cells 8 8 8
Bullet boxes 26 26 26
Energy cells 8 8 8
Rocket boxes 5 5 5
Shells 22 22 22
Shell boxes 11 11 11
Rockets 20 20 20
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links