MAP06: Nemesis (Heroes' Tales)

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Revision as of 14:31, 3 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Heroes' Tales maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Nemesis is the sixth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses the music track "".

Walkthrough

Map of Nemesis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the perimeter where the cyberdemon is, head clockwise all the way to reach an invulnerability. (sector 128)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.86 Eric Baker (The Green Herring) 2009-10-18 ht06-042.zip
NM speed
UV max 2:56.60 Vladimir Monakhov (skepticist) 2009-09-30 ht06-256skepticist.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics

Map data

Things 156
Vertices 1082*
Linedefs 1015
Sidedefs 1731
Sectors 137
* The vertex count without the effect of node building is 910.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links