MAP06: Nemesis (Heroes' Tales)
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Revision as of 14:31, 3 April 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
Heroes' Tales maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Nemesis is the sixth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the perimeter where the cyberdemon is, head clockwise all the way to reach an invulnerability. (sector 128)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:42.86 | Eric Baker (The Green Herring) | 2009-10-18 | ht06-042.zip | |
NM speed | |||||
UV max | 2:56.60 | Vladimir Monakhov (skepticist) | 2009-09-30 | ht06-256skepticist.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics
Map data
Things | 156 |
Vertices | 1082* |
Linedefs | 1015 |
Sidedefs | 1731 |
Sectors | 137 |
Things
This level contains the following numbers of things per skill level:
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