Difference between revisions of "MAP06: Pain Manor (10 Sectors)"

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{{10 Sectors 1-10}}
 
{{10 Sectors 1-10}}
 
{{map|slot=MAP06}}
 
{{map|slot=MAP06}}
 +
'''MAP06: Pain Manor''' is the sixth map of [[10 Sectors]]. It was designed by [[Arno Ansems]] and uses the [[ music|music]] track " ".
  
'''MAP06: Pain Manor''' is the sixth map of [[10 Sectors]]. It was designed by [[Arno Ansems]] and uses the [[ music|music]] track “ ”.
+
== Walkthrough ==
 
+
[[File:10sector_MAP06.png|thumb|360x300px|Map of Pain Manor]]
==Strategy==
+
{{Map spots}}
[[Image:10sector_MAP06.png|thumb|300px|Map of MAP06: Pain Manor]]
 
[[Image:10Sectors-map06.png|thumb|300px|Monument]]
 
[[Image:10Sectors-map06-dining.png|thumb|300px|Dining room]] <br clear="left"/>
 
 
 
 
 
===Walkthrough===
 
  
 +
===Essentials===
 +
Enter the manor and at the fork, turn right. In the room with the [[armor bonus]]es, turn to the south towards a library. The opening to the east has the blue key. After getting it, head out of the library and to the east, to an outdoor courtyard. Open the blue door and make your way northward. You will find a much larger courtyard at the northeastern end of the map. If you go straight east, you will find the exit.
  
 
===Secrets===
 
===Secrets===
 +
There are no official secrets in this level.
  
#
+
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
==Speedrunning==
+
10Sectors-map06.png|Monument
 +
10Sectors-map06-dining.png|Dining room
 +
</gallery>
  
 +
== Speedrunning ==
 +
As this level does not contain any secrets, the [[NM100S]] category is redundant for this map.
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 
+
The records for the map at the [[Doomed Speed Demos Archive]] are:
The [[Compet-N]] records for the map are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || || ||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||03:52||[[Yashar Garibzadeh (GeminI)]]||2000-11-26||{{dsdaftp|collections/tspak.zip|ts06-352.lmp}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 45: Line 44:
 
|}
 
|}
  
==Statistics==
+
''This information was last verified in its entirety on January 15, 2018.
  
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing north. ('''thing 67''')
 +
# facing north. ('''thing 286''')
 +
# facing east. ('''thing 287''')
 +
# facing east. ('''thing 288''')
 +
# facing west. ('''thing 289''')
 +
# facing south-west. ('''thing 303''')
 +
 +
== Statistics ==
 
===Map data===
 
===Map data===
 +
{{mapdata|
 +
  things=304|
 +
  vertexes=2004|
 +
  linedefs=2194|
 +
  sidedefs=2964|
 +
  sectors=10|
 +
  vertexbefore=1862}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
{| {{prettytable}}
+
{{col-begin}}
|[[Things]]||304
+
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||5||15||19
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||5||13||24
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||7||8||8
 +
|-
 +
|style="text-align: left;"|[[Imp]]||15||34||41
 +
|-
 +
|style="text-align: left;"|[[Demon]]||7||14||19
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||3||7
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||3||4||5
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||1||1||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertices]]||2004
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|20
 
|-
 
|-
|[[Linedefs]]||2194
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|7
 
|-
 
|-
|[[Sidedefs]]||2964
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||10
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||5||15||19
 +
|-
 +
|style="text-align: left;"|Shotgun guy||5||13||24
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||7||8||8
 
|-
 
|-
|[[Arch-vile|Arch-viles]]|| colspan="2" align="center"|1|| align="center"|2
+
|style="text-align: left;"|Imp||15||34||41
 
|-
 
|-
|[[Cacodemon|Cacodemons]]|| align="center"|2|| align="center"|3|| align="center"|7
+
|style="text-align: left;"|Demon||7||14||19
 
|-
 
|-
|[[Heavy weapon dude|Chaingunners]]|| align="center"|7|| colspan="2" align="center"|8
+
|style="text-align: left;"|Cacodemon||2||3||7
 
|-
 
|-
|[[Demon|Demons]]|| align="center"|7|| align="center"|14|| align="center"|19
+
|style="text-align: left;"|Hell knight||3||4||5
 
|-
 
|-
|[[Hell knight|Hell knights]]|| align="center"|3|| align="center"|4|| align="center"|5
+
|style="text-align: left;"|Arch-vile||1||1||2
 
|-
 
|-
|[[Imp|Imps]]|| align="center"|15|| align="center"|34|| align="center"|41
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun guy|Sergeants]]|| align="center"|5|| align="center"|13|| align="center"|24
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Zombieman|Troopers]]|| align="center"|5|| align="center"|15|| align="center"|19
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Clip||colspan="3"|9
 
|-
 
|-
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Box of bullets||colspan="3"|8
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|15
 
|-
 
|-
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|20
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
|[[Armor|Green armors]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Rocket||colspan="3"|5
 
|-
 
|-
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|7
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Medikit|Medikits]]|| colspan="3" align="center"|6
+
|style="text-align: left;"|Energy cell||colspan="3"|2
 
|-
 
|-
|[[Stimpack|Stim packs]]|| colspan="3" align="center"|5
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Stimpack||colspan="3"|5
 
|-
 
|-
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|8
+
|style="text-align: left;"|Medikit||colspan="3"|6
 
|-
 
|-
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|9
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|2
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Armor bonus||colspan="3"|20
 
|-
 
|-
|[[Rocket|Rockets]]|| colspan="3" align="center"|5
+
|style="text-align: left;"|Health bonus||colspan="3"|7
 
|-
 
|-
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|2
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|15
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Keys|Blue skull key]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
  
==Trivia==
+
== External links ==
 
+
* {{dsda|id=11|title=10 Sectors demos}}
 
 
==See also==
 
 
 
*  
 
 
 
==External links==
 
  
[[Category:Levels by name|Pain Manor (10 Sectors)]]
+
[[Category:Arno Ansems levels]]

Revision as of 08:12, 27 October 2018

10 Sectors maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Pain Manor is the sixth map of 10 Sectors. It was designed by Arno Ansems and uses the music track " ".

Walkthrough

Map of Pain Manor
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the manor and at the fork, turn right. In the room with the armor bonuses, turn to the south towards a library. The opening to the east has the blue key. After getting it, head out of the library and to the east, to an outdoor courtyard. Open the blue door and make your way northward. You will find a much larger courtyard at the northeastern end of the map. If you go straight east, you will find the exit.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

As this level does not contain any secrets, the NM100S category is redundant for this map.

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 03:52 Yashar Garibzadeh (GeminI) 2000-11-26 ts06-352.lmp
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north. (thing 67)
  2. facing north. (thing 286)
  3. facing east. (thing 287)
  4. facing east. (thing 288)
  5. facing west. (thing 289)
  6. facing south-west. (thing 303)

Statistics

Map data

Things 304
Vertices 2004*
Linedefs 2194
Sidedefs 2964
Sectors 10
* The vertex count without the effect of node building is 1862.

Things

This level contains the following numbers of things per skill level:

External links