MAP06: Reactor (Obituary)

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP06: Reactor is the sixth map of Obituary. It was designed by Thomas Möller.

Contents

WalkthroughEdit

Map of Reactor
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the health room, open a wall. A spectre guards the super shotgun, 12 shells and four stimpacks. (sector 267)
  2. Open a wall before the room with the arachnotrons and the chainsaw. 16 shells (sector 410) then two demons, a box of bullets, a radsuit and what you already saw are waiting for you.
  3. In the blinking room, you can use the rocky pillars. The first one gives you another radsuit. (sector 429)
  4. The other one a soulsphere. (sector 426)
  5. After the yellow door, the left staircase leads to nowhere... except a small secret room with 4 shotgun shells and dudes. (sector 199)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:41.69 vdgg 2011-07-29 ob06-641.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains nine spawn points:

  1. facing south. (thing 199)
  2. facing south. (thing 200)
  3. facing south. (thing 201)
  4. facing south. (thing 202)
  5. facing south. (thing 203)
  6. facing south. (thing 210)
  7. facing north. (thing 211)
  8. facing south. (thing 214)
  9. facing north. (thing 224)

StatisticsEdit

Map dataEdit

Things 300
Vertices 1640*
Linedefs 1784
Sidedefs 2633
Sectors 449
* The vertex count without the effect of node building is 1357.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit