Difference between revisions of "MAP06: Riminshi Valley (Japanese Community Project)"

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'''MAP06: Riminshi Valley''' is the sixth map of [[Japanese Community Project]]. It was designed by burabojunior and uses the music track "Huline Temple" from {{wp|Lands of Lore 2}}. The [[par time]] is .
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'''MAP06: Riminshi Valley''' is the sixth map of [[Japanese Community Project]]. It was designed by [[Manbou|burabojunior]] and uses the music track "Huline Temple" from {{wp|Lands of Lore 2}}. The [[par time]] is .
 
{{Level stub}}
 
{{Level stub}}
  

Revision as of 21:17, 20 February 2019

Japanese Community Project
maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Riminshi Valley is the sixth map of Japanese Community Project. It was designed by burabojunior and uses the music track "Huline Temple" from Lands of Lore 2. The par time is .

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Riminshi Valley
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the starting point turn around and go down the stairs. Across the pit is there is an alcove with two imps and a candle are hanging around, raise the walkway and sprint across. Once you raise another set of walkways, look left and drop onto the same alcove with the candle. Interact with the wall to reveal a Cacodemon, a rocket launcher and a box of rockets for it and a switch for Secret #3. (sector 44)
  2. Drop down from Secret #1 and take the lower route with the two waterfalls. Before going up, make note of the lone armor bonus on the stairs - that is a mark for the secret room right next to it. Interact with the wall and it will lower to reveal a room (sector 133). Ride the elevator to grab the partial invisibility sphere.
  3. Jump down from the alcove with the partial invisibility sphere and make a left turn to the exit area. Head to a room to the right, and take the teleporter to find a hallway with imps and archviles (sector 407). Fight your way through this hallway and grab any weapons you come across.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 241
Vertices 4615*
Linedefs 4467
Sidedefs 7644
Sectors 938
* The vertex count without the effect of node building is 3534.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links