MAP06: Secure Area (Vile Flesh)

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Revision as of 02:13, 4 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Vile Flesh maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Secure Area is the sixth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Secure Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the big hallway past the starting room, take the steps up and go left. Press on the wall with blue triangles to get a partial invisibility. (sector 32)
  2. In the hallway at the northwest end of the map, use the switch in the alcove to lower the two lifts, and use the one on your right. In the corridor that follows, open the green wall to the right to find a backpack, shotgun shells, and a switch that opens the window revealing Secret #3. (sector 177)
  3. In the same hallway as above, you can open a wall east of where the alcove switch is located for a passage leading to a plasma gun, an energy cell, a medikit, and a green armor. (sector 180)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:57.60 justanotherfool 2008-08-28 vf06-157.zip
NM speed
UV max 4:04.40 justanotherfool 2008-08-28 vf06-404.zip
NM 100S
UV -fast 5:33.06 Tomas Kollar (DeDo) 2006-07-10 vf06f533.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 1:41.03 Gwyn Williams 2003-05-10 vile_nomo.zip

The data was last verified in its entirety on April 4, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing east. (thing 184)
  2. facing south. (thing 185)
  3. facing west. (thing 186)
  4. facing south-west. (thing 187)
  5. facing east. (thing 188)
  6. facing east. (thing 189)
  7. facing east. (thing 190)
  8. facing north-west. (thing 191)

Statistics

Map data

Things 249
Vertices 2424*
Linedefs 2333
Sidedefs 3877
Sectors 481
* The vertex count without the effect of node building is 2092.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links