Difference between revisions of "MAP06: Sewers (Strife)"

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* two medical kits (457 and 458),
 
* two medical kits (457 and 458),
 
* a [[bullet clip]] (462).
 
* a [[bullet clip]] (462).
The teleport map spots 1 through 4 (Thing 118 through 121) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
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The teleport map spots 1 through 4 (Things 107, 109, 108 and 110) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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== Deathmatch ==
 
== Deathmatch ==
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 +
===Player spawns===
 +
This level contains seventeen spawn points:
 +
# facing south. ('''thing 296''')
 +
# facing east. ('''thing 297''')
 +
# facing south-east. ('''thing 298''')
 +
# facing east. ('''thing 299''')
 +
# facing east. ('''thing 300''')
 +
# facing south. ('''thing 301''')
 +
# facing south. ('''thing 302''')
 +
# facing south. ('''thing 303''')
 +
# facing north-east. ('''thing 304''')
 +
# facing east. ('''thing 305''')
 +
# facing south. ('''thing 306''')
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# facing south. ('''thing 307''')
 +
# facing east. ('''thing 308''')
 +
# facing east. ('''thing 309''')
 +
# facing north. ('''thing 310''')
 +
# facing east. ('''thing 324''')
 +
# facing south-west. ('''thing 325''')
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|Teleport swirl||colspan="3"|2
 
|style="text-align: left;"|Teleport swirl||colspan="3"|2
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|-
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|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
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|-
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|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
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|-
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|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
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|-
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|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Wooden barrel||colspan="3"|7
 
|style="text-align: left;"|Wooden barrel||colspan="3"|7
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|-
 
|-
 
|style="text-align: left;"|Teleport swirl||colspan="3"|2
 
|style="text-align: left;"|Teleport swirl||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|-
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|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
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|-
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|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Wooden barrel||colspan="3"|7
 
|style="text-align: left;"|Wooden barrel||colspan="3"|7

Revision as of 16:45, 23 October 2018

Strife levels (01-06 & 30)
Tarnhill

Tarnhill
  • 01-06 & 30
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP06: Sewers is the sixth map visited in Strife. It uses the music track "Darker".

Walkthrough

Map of Sewers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

Other points of interest

Secrets

Official

  1. There is a light gray structure in the room next to the castle gate control area. Two passages intersect in the center of the structure. When you press either wall around the southwest corner of the intersection, you will find a small compartment that has a medical kit, a box of bullets and an energy pack. (sector 143)

Non-official

  1. Right after entering the level, turn 180 degrees and press the wall in front of you. It will open revealing a short staircase and a storeroom that holds two med patches, two medical kits and an environmental suit.

Bugs

The following multiplayer Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

The teleport map spots 1 through 4 (Things 107, 109, 108 and 110) have no skill flags set either, but because of special handling in the engine, they function normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains seventeen spawn points:

  1. facing south. (thing 296)
  2. facing east. (thing 297)
  3. facing south-east. (thing 298)
  4. facing east. (thing 299)
  5. facing east. (thing 300)
  6. facing south. (thing 301)
  7. facing south. (thing 302)
  8. facing south. (thing 303)
  9. facing north-east. (thing 304)
  10. facing east. (thing 305)
  11. facing south. (thing 306)
  12. facing south. (thing 307)
  13. facing east. (thing 308)
  14. facing east. (thing 309)
  15. facing north. (thing 310)
  16. facing east. (thing 324)
  17. facing south-west. (thing 325)

Statistics

Map data

Things 629
Vertices 3030*
Linedefs 3172
Sidedefs 4227
Sectors 612
* The vertex count without the effect of node building is 2514.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links