Difference between revisions of "MAP06: Temple Entryway (Scythe 2)"

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Revision as of 13:49, 21 February 2021

Scythe 2 maps
Gothic episode

01 02 03 04 05

Egypt episode
Industry episode

11 12 13 14 15

Waste episode

16 17 18 19 20

Earth jungle episode

21 22 23 24 25

Gothic hell episode

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Temple Entryway is the sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses a modified version of CBLOOD02.MID from Blood. It is the first map of the Egyptian episode, the second one in Scythe 2.

Walkthrough

Map of Temple Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Use the berserk wisely.

At the start, face left and drop down the ledge. Turn right and move straight forward until you find a candle. Opposite the candle are some stairs so climb them. Continue straight forward and turn left at the end. Position yourself slightly to the right of the pillar, facing it, and drop down the ledge, landing on the red key platform. With the red key in hand, move towards the candle mentioned previously and you'll spot a door marked by two red torches, which is the red door. Open it to find the exit portal.

Secrets

  1. Next to the red door, lower the wall with the candle in front of it for a passage to a chaingun and health bonuses. (sector 59)
  2. After stepping on the red key platform, quickly jump off and head right, until you see the teleporter. Enter it before it closes to reach a super shotgun. (sector 92)
  3. Go along the high ledge above the red key platform all the way back to the starting point, where you will find a megaarmor. (sector 130)

Areas / screenshots

Speedrunning

It is possible to do a well-timed strafejump from the starting ledge to the red key platform, saving a lot of time.

Routes and tricks

Statistics

Map data

Things 156
Vertices 767*
Linedefs 810
Sidedefs 1277
Sectors 131
* The vertex count without the effect of node building is 663.

Things

This level contains the following numbers of things per skill level:

Trivia

External links