Difference between revisions of "MAP06: Temple Entryway (Scythe 2)"

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{{Scythe 2 1-10}}
+
{{Scythe 2 06-10}}
 
{{map|slot=MAP06}}
 
{{map|slot=MAP06}}
 +
'''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses a modified version of CBLOOD02.MID from ''{{wp|Blood (video game)|Blood}}''. It is the first map of the Egyptian episode, the second one in Scythe 2.
  
'''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “ ”. It is the first map of the Egyptian episode, the second one in Scythe 2.
+
== Walkthrough ==
 +
[[File:Scythe2 MAP06 map.png|thumb|360x300px|Map of Temple Entryway]]
 +
{{Map spots}}
  
==Description==
+
===Essentials===
 +
Use the berserk wisely.
  
==Strategy==
+
At the start, face left and drop down the ledge. Turn right and move straight forward until you find a candle. Opposite the candle are some stairs so climb them. Continue straight forward and turn left at the end. Position yourself slightly to the right of the pillar, facing it, and drop down the ledge, landing on the red key platform. With the red key in hand, move towards the candle mentioned previously and you'll spot a door marked by two red torches, which is the red door. Open it to find the exit portal.
  
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
===Secrets===
 +
# Next to the red door, lower the wall with the candle in front of it for a passage to a [[chaingun]] and [[health bonus]]es. ('''sector 59''')
 +
# After stepping on the red [[key]] platform, quickly jump off and head right, until you see the [[teleporter]]. Enter it before it closes to reach a [[super shotgun]]. ('''sector 92''')
 +
# Go along the high ledge above the red key platform all the way back to the starting point, where you will find a [[megaarmor]]. ('''sector 130''')
  
===Walkthrough===
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Scythe2-map06-redkey.png|The red key
 +
</gallery>
  
===Secrets===
+
== Speedrunning ==
[[Image:Scythe2-map06-redkey.png|thumb|300px|MAP06, the red key]]
+
===Routes and tricks===
 +
It is possible to do a well-timed [[Straferunning|strafejump]] from the starting ledge to the red key platform, saving a lot of time.
  
#
+
===Current records===
#
+
The records for the map at the [[Doom Speed Demo Archive]] are:
#
 
  
==Speedrunning==
+
{| {{prettytable}}
See:
+
! Run !! Time !! Player !! Date !! File !! Notes
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
+
|-
===Routes and Tricks===
+
|[[UV speed]]||0:06.97||[[Aleksey Kamenev (4shockblast)]]||2022-04-09||{{dsda2ftp|scythe2/61449/s206p697.zip|s206p697.zip}}||Cross-listed from Pacifist
 +
|-
 +
|[[NM speed]]||0:06.97||[[Aleksey Kamenev (4shockblast)]]||2022-04-09||{{dsda2ftp|scythe2/61445/s206n697.zip|s206n697.zip}}||Also Reality
 +
|-
 +
|[[UV max]]||0:50.23||[[mhrz]]||2020-12-31||{{dsda2ftp|scythe2/54349/s206-050.zip|s206-050.zip}}||
 +
|-
 +
|[[NM 100S]]||0:26.71||[[Boris Klimeš (dew)]]||2011-12-25||{{dsda2ftp|scythe2/20867/s206s026.zip|s206s026.zip}}||
 +
|-
 +
|[[UV -fast]]||1:08.63||[[Kyle McAwesome]]||2011-03-04||{{dsda2ftp|scythe2/20871/s206f108.zip|s206f108.zip}}||
 +
|-
 +
|[[UV -respawn]]||1:59.86||[[Jakub Puk (Huncd6814)]]||2017-04-28||{{dsda2ftp|scythe2/20872/s206r159.zip|s206r159.zip}}||
 +
|-
 +
|[[UV Tyson]]||0:54.40||[[Jim Leonard (Xit Vono)]]||2006-06-23||{{dsda2ftp|scythe2/20875/s206t054.zip|s206t054.zip}}||
 +
|-
 +
|[[UV pacifist]]||0:06.97||[[Aleksey Kamenev (4shockblast)]]||2022-04-09||{{dsda2ftp|scythe2/61449/s206p697.zip|s206p697.zip}}||
 +
|-
 +
|[[NoMo]]||0:06.74||[[Aleksey Kamenev (4shockblast)]]||2022-04-09||{{dsda2ftp|scythe2/61448/s206o674.zip|s206o674.zip}}||
 +
|-
 +
|NoMo 100S||0:28.91||{{dsda2user|id=xx_lol6_xx|title=xX_Lol6_Xx|linkonly=1}}||2021-07-16||{{dsda2ftp|scythe2/53657/s206os028.zip|s206os028.zip}}||
 +
|-
 +
|[[Stroller]]||0:45.51||[[Kyle McAwesome]]||2022-01-11||{{dsda2ftp|scythe2/59329/s206str045.zip|s206str045.zip}}||
 +
|}
  
==Statistics==
+
''The data was last verified in its entirety on June 2, 2022.''
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||155
+
  things=156|
 +
  vertexes=767|
 +
  linedefs=810|
 +
  sidedefs=1277|
 +
  sectors=131|
 +
  vertexbefore=663}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||4||6
 +
|-
 +
|style="text-align: left;"|[[Imp]]||10||15||18
 +
|-
 +
|style="text-align: left;"|[[Demon]]||2||3||6
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||2||1
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||1||3||5
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||0||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||0||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||663
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||810
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1277
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||131
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 
|}
 
|}
===Things===
+
{{col-break}}
{| {{prettytable}}
+
{| {{prettytable|style=text-align: center;}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||2||4||6
 +
|-
 +
|style="text-align: left;"|Imp||10||17||20
 +
|-
 +
|style="text-align: left;"|Demon||2||3||6
 +
|-
 +
|style="text-align: left;"|Spectre||0||2||1
 +
|-
 +
|style="text-align: left;"|Revenant||1||3||9
 
|-
 
|-
|[[Demon]]s||2||3||6
+
|style="text-align: left;"|Hell knight||1||0||1
 
|-
 
|-
|[[Hell Knight]]s||1||0||1
+
|style="text-align: left;"|Mancubus||2||4||5
 
|-
 
|-
|[[Imp]]s||10||15||18
+
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|1
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||0||1  
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s||1||3||5
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Spectre]]s||2||1||1
+
|style="text-align: left;"|Super shotgun||colspan="3"|3
 
|-
 
|-
|[[Trooper]]s||2||4||6
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]||4||4||4
+
|style="text-align: left;"|Clip||colspan="3"|2
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|1
 
|-
 
|-
|[[Berserk pack]]s||1||1||1
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|22
 
|-
 
|-
|[[Blue armor]]s||1||1||1  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|1
 
|-
 
|-
|[[Green armor]]s||1||1||1  
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Health potion|Health bonuses]]||8||8||8
+
|style="text-align: left;"|Stimpack||colspan="3"|13
 
|-
 
|-
|[[Medikit]]s||2||2||2
+
|style="text-align: left;"|Medikit||colspan="3"|2
 
|-
 
|-
|[[Stimpack]]s||7||7||7
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s||1||1||1  
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|4
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|8
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
|style="text-align: left;"|Berserk||colspan="3"|5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]||1||1||1
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Shell]]s||22||22||22
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Red keycard|Red cards]]||1||1||1
+
|style="text-align: left;"|Teleport landing||colspan="3"|10
 
|}
 
|}
==Trivia==
+
{{col-end}}
 +
 
 +
== Trivia ==
 +
 
 +
== External links ==
 +
* {{dsda2|wad=scythe2|title=Scythe 2 demos}}
  
==External links==
+
[[Category:Erik Alm levels]]
[[Category:Levels]]
+
[[Category:Egyptian levels]]
[[Category:MAP06]]
+
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 05:44, 2 June 2022

Scythe 2 maps
Gothic episode

01 02 03 04 05

Egypt episode
Industry episode

11 12 13 14 15

Waste episode

16 17 18 19 20

Earth jungle episode

21 22 23 24 25

Gothic hell episode

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Temple Entryway is the sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses a modified version of CBLOOD02.MID from Blood. It is the first map of the Egyptian episode, the second one in Scythe 2.

Walkthrough

Map of Temple Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Use the berserk wisely.

At the start, face left and drop down the ledge. Turn right and move straight forward until you find a candle. Opposite the candle are some stairs so climb them. Continue straight forward and turn left at the end. Position yourself slightly to the right of the pillar, facing it, and drop down the ledge, landing on the red key platform. With the red key in hand, move towards the candle mentioned previously and you'll spot a door marked by two red torches, which is the red door. Open it to find the exit portal.

Secrets

  1. Next to the red door, lower the wall with the candle in front of it for a passage to a chaingun and health bonuses. (sector 59)
  2. After stepping on the red key platform, quickly jump off and head right, until you see the teleporter. Enter it before it closes to reach a super shotgun. (sector 92)
  3. Go along the high ledge above the red key platform all the way back to the starting point, where you will find a megaarmor. (sector 130)

Areas / screenshots

Speedrunning

Routes and tricks

It is possible to do a well-timed strafejump from the starting ledge to the red key platform, saving a lot of time.

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.97 Aleksey Kamenev (4shockblast) 2022-04-09 s206p697.zip Cross-listed from Pacifist
NM speed 0:06.97 Aleksey Kamenev (4shockblast) 2022-04-09 s206n697.zip Also Reality
UV max 0:50.23 mhrz 2020-12-31 s206-050.zip
NM 100S 0:26.71 Boris Klimeš (dew) 2011-12-25 s206s026.zip
UV -fast 1:08.63 Kyle McAwesome 2011-03-04 s206f108.zip
UV -respawn 1:59.86 Jakub Puk (Huncd6814) 2017-04-28 s206r159.zip
UV Tyson 0:54.40 Jim Leonard (Xit Vono) 2006-06-23 s206t054.zip
UV pacifist 0:06.97 Aleksey Kamenev (4shockblast) 2022-04-09 s206p697.zip
NoMo 0:06.74 Aleksey Kamenev (4shockblast) 2022-04-09 s206o674.zip
NoMo 100S 0:28.91 xX_Lol6_Xx 2021-07-16 s206os028.zip
Stroller 0:45.51 Kyle McAwesome 2022-01-11 s206str045.zip

The data was last verified in its entirety on June 2, 2022.

Statistics

Map data

Things 156
Vertices 767*
Linedefs 810
Sidedefs 1277
Sectors 131
* The vertex count without the effect of node building is 663.

Things

This level contains the following numbers of things per skill level:

Trivia

External links