Difference between revisions of "MAP06: Temple Entryway (Scythe 2)"

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{{Scythe 2 1-10}}
 
{{Scythe 2 1-10}}
{{map|slot=MAP06}}
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{{map|slot=MAP06|name=Temple Entryway (Scythe 2)}}
  
'''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “ ”. It is the first map of the Egyptian episode, the second one in Scythe 2.
+
'''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses a modified version of CBLOOD02.MID from ''{{wp|Blood (video game)|Blood}}''. It is the first map of the Egyptian episode, the second one in Scythe 2.
  
 
==Description==
 
==Description==
 
+
[[Image:Scythe2 MAP06 map.png|thumb|right|300px|Map of MAP06]]
 
==Strategy==
 
==Strategy==
 
+
Use the berserk wisely.
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
 
  
 
===Walkthrough===
 
===Walkthrough===
  
 
===Secrets===
 
===Secrets===
[[Image:Scythe2-map06-redkey.png|thumb|300px|MAP06, the red key]]
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#'''(Sector 59)'''
 +
#'''(Sector 92)'''
 +
#'''(Sector 130)'''
  
#
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==Speedrunning==
#
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*{{dsda|Scythe 2 (2nd release)|1128}}
#
 
  
Use the berserk wisely.
+
===Routes and tricks===
  
==Speedrunning==
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==Areas and screenshots==
See:
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<gallery widths="200px" heights="150px">
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
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Image:Scythe2-map06-redkey.png|The red key
===Routes and Tricks===
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</gallery>
  
==Statistics==
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== Statistics ==
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||155
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|[[Things]]||156
 
|-
 
|-
|[[Vertices]]||663
+
|[[Vertices]]||767
 
|-
 
|-
 
|[[Linedefs]]||810
 
|[[Linedefs]]||810
Line 39: Line 39:
 
|[[Sectors]]||131
 
|[[Sectors]]||131
 
|}
 
|}
 +
 
===Things===
 
===Things===
 +
This level contains the following numbers of things per [[skill level]]:
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Demon]]s||2||3||6  
+
|[[Trooper]]s||2||4||6
 
|-
 
|-
|[[Hell Knight]]s||1||0||1
+
|[[Imp]]s||10||15||18
 
|-
 
|-
|[[Imp]]s||10||15||18
+
|[[Demon]]s||2||3||6
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||0||1  
+
|[[Spectre]]s||0||2||1
 
|-
 
|-
|[[Revenant]]s||1||3||5
+
|[[Hell knight]]s||1||0||1
 
|-
 
|-
|[[Spectre]]s||2||1||1
+
|[[Revenant]]s||1||3||5
 
|-
 
|-
|[[Trooper]]s||2||4||6
+
|[[Mancubus|Mancubi]]||0||0||1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
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![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]||4||4||4
+
|[[Health bonus]]es||8||8||8
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|[[Stimpack]]s||7||7||7
 +
|-
 +
|[[Medikit]]s||2||2||2
 
|-
 
|-
|[[Berserk pack]]s||1||1||1
+
|[[Armor bonus]]es||4||4||4
 
|-
 
|-
|[[Blue armor]]s||1||1||1  
+
|[[Security armor]]s||1||1||1
 
|-
 
|-
|[[Green armor]]s||1||1||1  
+
|[[Combat armor]]s||1||1||1
 
|-
 
|-
|[[Health potion|Health bonuses]]||8||8||8
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|[[Berserk pack]]s||1||1||1
 
|-
 
|-
|[[Medikit]]s||2||2||2
+
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Stimpack]]s||7||7||7
+
|[[Shotgun]]s||1||1||1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
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|[[Super shotgun]]s||1||1||1
 
|-
 
|-
|[[Shotgun]]s||1||1||1  
+
|[[Chaingun]]s||1||1||1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chaingun]]s||1||1||1  
+
|[[Backpack]]s||1||1||1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
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|[[Clip]]s||2||2||2
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
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|[[Box of bullets|Bullet boxes]]||1||1||1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]||1||1||1
+
|[[Shotgun shells|Shell]]s||3||3||3
 
|-
 
|-
|[[Shell]]s||22||22||22
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|[[Box of shotgun shells|Shell boxes]]||1||1||1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||1||1||1
+
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|Red cards||1||1||1
 
|-
 
|-
|[[Red keycard|Red cards]]||1||1||1
 
 
|}
 
|}
 +
 
==Trivia==
 
==Trivia==
  
 
==External links==
 
==External links==
  
[[Category:Levels by name|Temple Entryway (Scythe 2)]]
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[[Category:Erik Alm levels]]

Revision as of 20:50, 2 January 2013

Template:Scythe 2 1-10

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Temple Entryway is the sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses a modified version of CBLOOD02.MID from Blood. It is the first map of the Egyptian episode, the second one in Scythe 2.

Description

Map of MAP06

Strategy

Use the berserk wisely.

Walkthrough

Secrets

  1. (Sector 59)
  2. (Sector 92)
  3. (Sector 130)

Speedrunning

Routes and tricks

Areas and screenshots

Statistics

Map data

Things 156
Vertices 767
Linedefs 810
Sidedefs 1277
Sectors 131

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 2 4 6
Imps 10 15 18
Demons 2 3 6
Spectres 0 2 1
Hell knights 1 0 1
Revenants 1 3 5
Mancubi 0 0 1
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 8 8 8
Stimpacks 7 7 7
Medikits 2 2 2
Armor bonuses 4 4 4
Security armors 1 1 1
Combat armors 1 1 1
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 2 2 2
Bullet boxes 1 1 1
Shells 3 3 3
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1

Trivia

External links