Difference between revisions of "MAP06: Temple Entryway (Scythe 2)"
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{{Scythe 2 1-10}} | {{Scythe 2 1-10}} | ||
− | {{map|slot=MAP06}} | + | {{map|slot=MAP06|name=Temple Entryway (Scythe 2)}} |
− | '''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses | + | '''MAP06: Temple Entryway''' is the sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses a modified version of CBLOOD02.MID from ''{{wp|Blood (video game)|Blood}}''. It is the first map of the Egyptian episode, the second one in Scythe 2. |
==Description== | ==Description== | ||
− | + | [[Image:Scythe2 MAP06 map.png|thumb|right|300px|Map of MAP06]] | |
==Strategy== | ==Strategy== | ||
− | + | Use the berserk wisely. | |
− | |||
===Walkthrough=== | ===Walkthrough=== | ||
===Secrets=== | ===Secrets=== | ||
− | + | #'''(Sector 59)''' | |
+ | #'''(Sector 92)''' | ||
+ | #'''(Sector 130)''' | ||
− | + | ==Speedrunning== | |
− | + | *{{dsda|Scythe 2 (2nd release)|1128}} | |
− | |||
− | + | ===Routes and tricks=== | |
− | == | + | ==Areas and screenshots== |
− | + | <gallery widths="200px" heights="150px"> | |
− | + | Image:Scythe2-map06-redkey.png|The red key | |
− | + | </gallery> | |
− | ==Statistics== | + | == Statistics == |
===Map data=== | ===Map data=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |[[Things]]|| | + | |[[Things]]||156 |
|- | |- | ||
− | |[[Vertices]]|| | + | |[[Vertices]]||767 |
|- | |- | ||
|[[Linedefs]]||810 | |[[Linedefs]]||810 | ||
Line 39: | Line 39: | ||
|[[Sectors]]||131 | |[[Sectors]]||131 | ||
|} | |} | ||
+ | |||
===Things=== | ===Things=== | ||
+ | This level contains the following numbers of things per [[skill level]]: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | + | ![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- | |- | ||
− | |[[ | + | |[[Trooper]]s||2||4||6 |
|- | |- | ||
− | |[[ | + | |[[Imp]]s||10||15||18 |
|- | |- | ||
− | |[[ | + | |[[Demon]]s||2||3||6 |
|- | |- | ||
− | |[[ | + | |[[Spectre]]s||0||2||1 |
|- | |- | ||
− | |[[ | + | |[[Hell knight]]s||1||0||1 |
|- | |- | ||
− | |[[ | + | |[[Revenant]]s||1||3||5 |
|- | |- | ||
− | |[[ | + | |[[Mancubus|Mancubi]]||0||0||1 |
|- | |- | ||
− | !Powerups||ITYTD and HNTR||HMP||UV and NM | + | ![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
− | |[[ | + | |[[Health bonus]]es||8||8||8 |
|- | |- | ||
− | |[[ | + | |[[Stimpack]]s||7||7||7 |
+ | |- | ||
+ | |[[Medikit]]s||2||2||2 | ||
|- | |- | ||
− | |[[ | + | |[[Armor bonus]]es||4||4||4 |
|- | |- | ||
− | |[[ | + | |[[Security armor]]s||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Combat armor]]s||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Berserk pack]]s||1||1||1 |
|- | |- | ||
− | + | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | |[[ | + | |[[Shotgun]]s||1||1||1 |
|- | |- | ||
− | + | |[[Super shotgun]]s||1||1||1 | |
|- | |- | ||
− | |[[ | + | |[[Chaingun]]s||1||1||1 |
|- | |- | ||
− | + | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | |[[ | + | |[[Backpack]]s||1||1||1 |
|- | |- | ||
− | + | |[[Clip]]s||2||2||2 | |
|- | |- | ||
− | |[[ | + | |[[Box of bullets|Bullet boxes]]||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Shotgun shells|Shell]]s||3||3||3 |
|- | |- | ||
− | |[[Shell]] | + | |[[Box of shotgun shells|Shell boxes]]||1||1||1 |
|- | |- | ||
− | + | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | + | |Red cards||1||1||1 | |
|- | |- | ||
− | |||
|} | |} | ||
+ | |||
==Trivia== | ==Trivia== | ||
==External links== | ==External links== | ||
− | [[Category: | + | [[Category:Erik Alm levels]] |
Revision as of 20:50, 2 January 2013
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Temple Entryway is the sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses a modified version of CBLOOD02.MID from Blood. It is the first map of the Egyptian episode, the second one in Scythe 2.
Contents
Description
Strategy
Use the berserk wisely.
Walkthrough
Secrets
- (Sector 59)
- (Sector 92)
- (Sector 130)
Speedrunning
- Scythe 2 (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
Routes and tricks
Areas and screenshots
Statistics
Map data
Things | 156 |
Vertices | 767 |
Linedefs | 810 |
Sidedefs | 1277 |
Sectors | 131 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 2 | 4 | 6 |
Imps | 10 | 15 | 18 |
Demons | 2 | 3 | 6 |
Spectres | 0 | 2 | 1 |
Hell knights | 1 | 0 | 1 |
Revenants | 1 | 3 | 5 |
Mancubi | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Health bonuses | 8 | 8 | 8 |
Stimpacks | 7 | 7 | 7 |
Medikits | 2 | 2 | 2 |
Armor bonuses | 4 | 4 | 4 |
Security armors | 1 | 1 | 1 |
Combat armors | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Clips | 2 | 2 | 2 |
Bullet boxes | 1 | 1 | 1 |
Shells | 3 | 3 | 3 |
Shell boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |