MAP06: The Citadel (Skulldash)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two
Tier Three

10 11 12 13 25 30

Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Citadel is the sixth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".

Walkthrough[edit]

Map of The Citadel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Press the switch that lowers the red key, then head west to the hall and pick up a red skulltoken. (sector 400)
  2. Press the switch that lowers the red key, then head back to the southwest are and pick up the red skulltoken to the north. (sector 417)
  3. At the east end, use the demon face with red eyes to find a path to another face, which leads to a skulltoken, stimpacks, and a golden skulltoken. (sector 474)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 380
Vertices 3171*
Linedefs 2980
Sidedefs 5026
Sectors 585
* The vertex count without the effect of node building is 2389.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]