MAP06: The Citadel (Skulldash)
Skulldash maps |
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Tier One |
Tier Two
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Tier Three |
Tier Four |
Tier Five |
Community Tier pt.1 |
Community Tier pt.2 |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Citadel is the sixth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Press the switch that lowers the red key, then head west to the hall and pick up a red skulltoken. (sector 400)
- Press the switch that lowers the red key, then head back to the southwest are and pick up the red skulltoken to the north. (sector 417)
- At the east end, use the demon face with red eyes to find a path to another face, which leads to a skulltoken, stimpacks, and a golden skulltoken. (sector 474)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2022.
StatisticsEdit
Map dataEdit
Things | 380 |
Vertices | 3171* |
Linedefs | 2980 |
Sidedefs | 5026 |
Sectors | 585 |
ThingsEdit
This level contains the following numbers of things per skill level:
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