Difference between revisions of "MAP06: The Halls Have Eyes (Ghoul School 3D)"

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{{map|slot=Map06|name=Halls Have Eyes (Ghoul School 3D)}}
+
{{Ghoul School 3D E2}}
[[File:gsshot_map06.png|right|thumb|Spike's starting position, shortly after witnessing a car accident.]]
+
{{map|slot=MAP06|name=Halls Have Eyes (Ghoul School 3D)}}
 +
'''MAP06: The Halls Have Eyes''' is the primary hub map of [[Ghoul School 3D]]'s second episode. It consists of McCool High School campus during a second undead apocalypse. It was designed by [[Mike MacDee (Impie)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
'''Map06: The Halls Have Eyes''' is the primary hub map of [[Ghoul School 3D]]'s second episode. It consists of McCool High School campus during a second undead apocalypse.
+
Like in the first episode, ghosts periodically spawn on the map to reanimate monsters and re-populate the map.
  
Like in the first episode, ghosts periodically spawn on the map to reanimate monsters and re-populate the map.
+
== Walkthrough ==
 +
[[File: |thumb|300x300px|Map of The Halls Have Eyes]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
  
==Overview==
+
====First visit: The Gym====
===First Visit: The Gym===
+
Explore the campus to stock up on weapons: the campus is in the middle of a turf war between ghoulies and eyeguys. Your first major destination is the gym to the northwest, where you will find the Water gun and Dr. Femur, who explains the origin of the eyeguys and gives you the key to Prof. Mengeler's secret lab (green key).
Explore the campus to stock up on weapons: the campus is in the middle of a turf war between ghoulies and eyeguys. Your first major destination is the gym to the northwest, where you will find the watergun and Dr. Femur, who explains the origin of the eyeguys and gives you the key to Prof. Mengeler's secret lab (green key).
 
  
 
'''Science Lab'''
 
'''Science Lab'''
Line 16: Line 20:
 
The Mana Zoop weapon will prove invaluable later, so you may as well grab it now before heading into the lab. Solve the bookcase switch puzzle starting with the switch behind the short bookcase to lower the pillar with the Mana Zoop on it - grab it before it raises again!
 
The Mana Zoop weapon will prove invaluable later, so you may as well grab it now before heading into the lab. Solve the bookcase switch puzzle starting with the switch behind the short bookcase to lower the pillar with the Mana Zoop on it - grab it before it raises again!
  
===Second Visit: The Basement===
+
====Second visit: The Basement====
Yellow key in hand, the principal's office is now available. Use it to open the basement and gain access to [[MAP07: Dead Man Stomp (Ghoul School 3D)|MAP07: Dead Man Stomp]]. You can also give Nurse Ratchet your rivet gun for a PRU, then go back to the Hidden Lab and borrow Prof. Mengeler's rivet gun from the inner sanctum.
+
Yellow key in hand, the principal's office is now available. Use it to open the basement and gain access to [[MAP07: Dead Man Stomp (Ghoul School 3D)|MAP07: Dead Man Stomp]]. You can also give Nurse Ratchet your rivet gun for a PRU, then go back to the Hidden Lab and borrow Prof. Mengeler's Rivet gun from the inner sanctum.
 +
 
 +
===Other points of interest===
 +
* Dr. Femur has more to say to you about the Necronomicon if you talk to her after collecting the yellow key.
 +
 
 +
===Secrets===
 +
# ('''sector 111''')
 +
# ('''sector 297''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
gsshot_map06.png|Spike's starting position, shortly after witnessing a car accident.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=541|
 +
  vertexes=2477|
 +
  linedefs=2453|
 +
  sidedefs=3762|
 +
  sectors=480|
 +
  vertexbefore=2060}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Heretic|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Monsters|G-G-Ghost]]||1||3||6
 +
|-
 +
|style="text-align: left;"|Rat||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spook||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Eye guy||39||46||53
 +
|-
 +
|style="text-align: left;"|Zombie||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|Ghoulie||13||13||15
 +
|-
 +
|style="text-align: left;"|Tesla coil||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Dark ghoulie||4||5||6
 +
|-
 +
|style="text-align: left;"|Fire guy||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Frank||0||0||1
 +
|-
 +
![[Weapon#Heretic|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Weapons|Baseball bat]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Water gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rivet gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Hairspray flamethower||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mana zoop||colspan="3"|1
 +
|-
 +
![[Ammo#Heretic|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Tank of holy water||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Gallon o' holy water||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Handful o' rivets||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Rivet bolt rack||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Can o' hairspray||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Gamma radiation cell||colspan="3"|4
 +
|-
 +
![[Item#Heretic|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Silver Shield]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Stimbonus||51||51||54
 +
|-
 +
|style="text-align: left;"|Vitality serum||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Radish||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Apple||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Carrots||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Garlic||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Steak||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cheese||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Fish||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Artifacts|Ammonia-bleach bomb]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Crucifix rosary||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Morph cheddar||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Summon familiar scroll||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Police beacon||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chest key||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Supply chest||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Civilian (male)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Civilian (female)||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Student (male)||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|Student (female)||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Dr. Femur||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Nurse Rachet||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Intercom general||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Intercom principal||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Good ghoulie||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Good ghoulie (sitting)||colspan="3"|1
 +
|-
 +
![[Heretic ambient sound things|Ambient sounds]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Growl||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Heart beat||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Laughter||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wind||colspan="3"|4
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
  
==Other Points of Interest==
+
== External links ==
*Dr. Femur has more to say to you about the Necronomicon if you talk to her after collecting the Yellow Key.
+
*
  
[[Category:Ghoul School 3D levels]]
 
 
[[Category:Mike MacDee levels]]
 
[[Category:Mike MacDee levels]]

Revision as of 12:06, 11 August 2022

Ghoul School 3D maps
Day of the Dracula

01 02 03 04 05

For the Love of the Craft
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: The Halls Have Eyes is the primary hub map of Ghoul School 3D's second episode. It consists of McCool High School campus during a second undead apocalypse. It was designed by Mike MacDee (Impie) and uses the music track "".

Like in the first episode, ghosts periodically spawn on the map to reanimate monsters and re-populate the map.

Walkthrough

[[File: |thumb|300x300px|Map of The Halls Have Eyes]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

First visit: The Gym

Explore the campus to stock up on weapons: the campus is in the middle of a turf war between ghoulies and eyeguys. Your first major destination is the gym to the northwest, where you will find the Water gun and Dr. Femur, who explains the origin of the eyeguys and gives you the key to Prof. Mengeler's secret lab (green key).

Science Lab Take the green key to the science lab and use it on the bookcase in the science classroom to reveal a hidden switch on the time machine's dilapidated catwalk. Flipping this switch (before it disappears again) inverts the catwalk stairs and reveals the entrance to MAP08: Weird Science. The robot guarding this area carries one of the four Polyp Samples.

Library The Mana Zoop weapon will prove invaluable later, so you may as well grab it now before heading into the lab. Solve the bookcase switch puzzle starting with the switch behind the short bookcase to lower the pillar with the Mana Zoop on it - grab it before it raises again!

Second visit: The Basement

Yellow key in hand, the principal's office is now available. Use it to open the basement and gain access to MAP07: Dead Man Stomp. You can also give Nurse Ratchet your rivet gun for a PRU, then go back to the Hidden Lab and borrow Prof. Mengeler's Rivet gun from the inner sanctum.

Other points of interest

  • Dr. Femur has more to say to you about the Necronomicon if you talk to her after collecting the yellow key.

Secrets

  1. (sector 111)
  2. (sector 297)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

Statistics

Map data

Things 541
Vertices 2477*
Linedefs 2453
Sidedefs 3762
Sectors 480
* The vertex count without the effect of node building is 2060.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links