MAP06: The Metal (MAYhem 2012)

MAYhem 2012 maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Metal is the sixth map of MAYhem 2012. It was designed by James Cresswell (Phobus) and uses the music track "Flight of the Zinger," originally composed by David Wise for Donkey Kong Country 2 - Diddy's Kong Quest.

Contents

WalkthroughEdit

Map of The Metal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the southwest teleporter, use the wall with a white light at the bottom and follow the trail of health and armor bonuses to a switch. Flip it to get a soul sphere. (sector 94)
  2. Head east on the ledge where the red key is and use the wall there to reveal a nearby corridor with health bonuses and a green armor. (sector 99)
  3. At the exit area, position yourself behind the exit so that you can jump southwest and land on the jagged platform over the slime. When you do make the jump, head to the south end of the ledge and use the wall, which will open a corridor of health and armor bonuses. Flip the switch for a lift up, then the next switch to get a BFG9000. (sector 101)
  4. Advance east of the area with slime to have a wall lower in front of you with cacodemons (along with a pain elemental on Hurt Me Plenty or higher). Get on this wall by using the steps to the north, then use the north wall here to find a trail of health and armor bonuses leading to a super shotgun. (sector 171)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:57.17 Bdubzzz 2021-09-24 mh06-457.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing east. (thing 73)
  2. facing south. (thing 74)
  3. facing south. (thing 75)
  4. facing north. (thing 77)
  5. facing east. (thing 78)

StatisticsEdit

Map dataEdit

Things 345
Vertices 2630*
Linedefs 2767
Sidedefs 4486
Sectors 177
* The vertex count without the effect of node building is 2427.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit