Difference between revisions of "MAP06: The View (Community Chest 2)"

From DoomWiki.org

[checked revision][checked revision]
(Deathmatch: Automated edit - Add deathmatch spawns)
(Speedrunning: Automated edit - Update DSDA map records)
(3 intermediate revisions by the same user not shown)
Line 60: Line 60:
  
 
===Current records===
 
===Current records===
The records for the map on the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:33||[[Donatas Tamonis (Donce)]]||2012-04-06||{{dsdaftp|277/2/c206-033.zip|c206-033.zip}}||
+
|[[UV speed]]||0:33.80||[[Donatas Tamonis (Donce)]]||2012-04-05||{{dsda2ftp|cchest2/7179/c206-033.zip|c206-033.zip}}||
 
|-
 
|-
|[[NM speed]]||01:14||Donatas Tamonis (Donce)||2012-04-04||{{dsdaftp|277/3/c206n114.zip|c206n114.zip}}||
+
|[[NM speed]]||1:14.46||[[Donatas Tamonis (Donce)]]||2012-04-04||{{dsda2ftp|cchest2/7183/c206n114.zip|c206n114.zip}}||
 
|-
 
|-
|[[UV max]]||06:32||[[blob1024]]||2012-10-28||{{dsdaftp|277/1/c206-632.zip|c206-632.zip}}||
+
|[[UV max]]||6:32.91||[[blob1024]]||2012-10-28||{{dsda2ftp|cchest2/7176/c206-632.zip|c206-632.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 82: Line 82:
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
''This information was last verified in its entirety on January 22, 2018.
 
  
 
== Deathmatch ==
 
== Deathmatch ==
Line 343: Line 336:
  
 
== External links ==
 
== External links ==
* {{dsda|id=277|title=Community Chest 2 demos}}
+
* {{dsda2|wad=cchest2|title=Community Chest 2 demos}}
  
 
[[Category:Thomas Lutrov levels]]
 
[[Category:Thomas Lutrov levels]]
 +
[[Category:Levels with extra monsters in co-op]]

Revision as of 12:18, 3 April 2022

Community Chest 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: The View is the sixth map of Community Chest 2. It was designed by Thomas Lutrov (Lutrov71), and uses the music track "Kitchen Ace (and Taking Names)" from Doom.

It is basically a large tech/outdoor map with a slight MAP01: Entryway influence. Many of the areas are large and open, giving a lot of room to play. A fair amount of attention has been given to detail and lighting.

The gameplay is fairly easy and simple but various types of it are included. Some areas put you up against many hitscan enemies, while others are loaded with monsters.

Walkthrough

Map of The View
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head up the stairs from the start picking up the shotguns along the way and in the room with the nukage flow, hit the lift. Follow the path until you find a room with a chaingun. The door you need to head through is to the east. Grab the rocket launcher and take the lift up. When you step onto the nukage, look out for the phalanx of zombies and grab one of the radiation suits. Make sure you flip the switch here. It opens up boxes containing cacodemons, but more importantly, it opens up the northern door in the room containing the chaingun. Behind this door is another open courtyard (there is a cyberdemon wandering on a ledge here in co-op), with another lift to the east. Take it, and head down either hallway going north when you can and pick up the yellow keycard. Head back to the room with the nukage flow and press the yellow switch here to raise the bars. Take the teleporter and press the switch afterwards, being sure to take the plasma gun while you do so. In this open area, the organic stairs reach the red key, but it is inaccessible at the moment. Head onto the railed walkway and into the nukage on the right pressing the switch to lower the bars on the walkway. The switch in the cave here lowers the red key. Press the red switch near the entrance of this area and go all the way down the field watching out for surprise ambushes from the monsters along the way. Climb the final organic staircase and then enter the exit teleporter.

Other points of interest

Secrets

  1. When you come across the first crates in the level, a section of the northern wall has silver borders. Press on it, and a closet will open nearby to reveal a chainsaw. (sector 974)
  2. At the nukage area to the east, run off the southwest side, and keep going west until you find a teleporter. Enter it to be warped to a new section of the map where you can get two stimpacks, security armor, a box of shells, a box of rockets, and a backpack. (sector 495)
  3. After the door you open with the switch in the aforementioned nukage area, part of the western wall has silver borders around it. Press on it to reveal a teleporter. (sector 396) Enter it to be taken back to the room where the yellow switch is. Use this after getting the yellow keycard to reach the yellow switch more quickly.
  4. In the fourth of the monster storages in the west, there is a differently-textured section of wall from the others. You are intended to shoot it to reveal a switch. (sector 1017) Unfortunately, this will not work unless the level is played in ZDoom, as both the gunfire-activated linedef and the door sector are untagged. In all other source ports, you must use the noclip cheat to reach it. In PrBoom+, turning on "Linedefs w/o tags apply locally" in the General settings will enable access to this secret.
  5. You are meant to press the switch in secret #4, and head to the exit to find that a rocky step has lifted, allowing the higher ground to be reached. (sector 526) As the switch in secret #4 cannot be accessed outside of ZDoom, however, this secret can only be reached in other source ports by either using the noclip cheat, or having the nearby arch-vile launch you into the air as you run toward it. In either case, run to the silver bars, go across them, and dash to the southwest to find a megasphere.

Bugs

There is no Player 4 Start Thing in the map. Thus, you can only play with up to two other players on this map in cooperative multiplayer. Furthermore, the Player 3 Start thing is located in the room following the first staircase, far away from the first two players. Whether this was intentional or not is unknown.

Because of a nodebuilding error, linedef 1450, one of the lights in the southern middle of the map, appears darker than the light it projects (the same light level as the unlit sections of the room,) and its shade bleeds vertically into the floor and ceiling.

Linedef 1708, part of sector 302 (the second sector north from the first light from the south in the southern middle of the level,) overlaps with linedef 1707, part of sector 305 (the sector immediately south of it.) In addition, both of them reference sector 237, the unlit sections of the room; 1707 does so on its back side, and 1708 does on its front side. This results in both sectors showing sector 237's ceiling flat instead of the one they are assigned.

As one of the secrets is under an untagged gunfire door, you can only get 80% Secrets, unless the source port you are using allows untagged switch and gunfire door linedefs to apply locally, or the noclip cheat is used.

Sector 524 (the grassy section of the exit area) is unclosed, as the southern endpoint of linedef 4128 (the tripwire that summons the arch-vile) stretches outside of the sector.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:33.80 Donatas Tamonis (Donce) 2012-04-05 c206-033.zip
NM speed 1:14.46 Donatas Tamonis (Donce) 2012-04-04 c206n114.zip
UV max 6:32.91 blob1024 2012-10-28 c206-632.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 336)
  2. facing west. (thing 337)
  3. facing west. (thing 338)
  4. facing south. (thing 339)
  5. facing south. (thing 340)
  6. facing west. (thing 686)
  7. facing west. (thing 687)
  8. facing west. (thing 688)

Statistics

Map data

Things 798
Vertices 5329*
Linedefs 5131
Sidedefs 9446
Sectors 1019
* The vertex count without the effect of node building is 4169.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links