Difference between revisions of "MAP06: The View (Community Chest 2)"

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''Last updated on March 17, 2013.''
 
''Last updated on March 17, 2013.''
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===Miscellaneous demos===
 
===Miscellaneous demos===
 
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Revision as of 15:33, 13 June 2013

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Template:Community Chest 2 01-10

MAP06: The View is the sixth map of Community Chest 2. It was designed by Thomas "Lutrov71" Lutrov, and uses the music track "Kitchen Ace (and Taking Names)" from Doom.

It is basically a large tech/outdoor map with a slight MAP01: Entryway influence. Many of the areas are large and open, giving a lot of room to play. A fair amount of attention has been given to detail and lighting.

The gameplay is fairly easy and simple but various types of it are included. Some areas put you up against many hitscan enemies, while others are loaded with monsters.

Walkthrough

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you come across the first crates in the level, a section of the northern wall has silver borders. Press on it, and a closet will open nearby to reveal a chainsaw. (sector 974)
  2. At the nukage area to the east, run off the southwest side, and keep going west until you find a teleporter. Enter it to be warped to a new section of the map where you can get two stimpacks, security armor, a box of shells, a box of rockets, and a backpack. (sector 495)
  3. After the door you open with the switch in the aforementioned nukage area, part of the western wall has silver borders around it. Press on it to reveal a teleporter. (sector 396) Enter it to be taken back to the room where the yellow switch is. Use this after getting the yellow keycard to reach the yellow switch more quickly.
  4. In the fourth of the monster storages in the west, there is a differently-textured section of wall from the others. You are intended to shoot it to reveal a switch. (sector 1017) Unfortunately, this will not work unless the level is played in ZDoom, as both the gunfire-activated linedef and the door sector are untagged. In all other source ports, you must use the noclip cheat to reach it. In PrBoom+, turning on "Linedefs w/o tags apply locally" in the General settings will enable access to this secret.
  5. You are meant to press the switch in secret #4, and head to the exit to find that a rocky step has lifted, allowing the higher ground to be reached. (sector 526) As the switch in secret #4 cannot be accessed outside of ZDoom, however, this secret can only be reached in other source ports by either using the noclip cheat, or having the nearby Arch-Vile launch you into the air as you run toward it. In either case, run to the silver bars, go across them, and dash to the southwest to find a megasphere.

Bugs

There is no Player 4 Start Thing in the map. Thus, you can only play with up to two other players on this map in cooperative multiplayer. Furthermore, the Player 3 Start thing is located in the room following the first staircase, far away from the first two players. Whether this was intentional or not is unknown.

Because of a nodebuilding error, linedef 1450, one of the lights in the southern middle of the map, appears darker than the light it projects (the same light level as the unlit sections of the room,) and its shade bleeds vertically into the floor and ceiling.

Linedef 1708, part of sector 302 (the second sector north from the first light from the south in the southern middle of the level,) overlaps with linedef 1707, part of sector 305 (the sector immediately south of it.) In addition, both of them reference sector 237, the unlit sections of the room; 1707 does so on its back side, and 1708 does on its front side. This results in both sectors showing sector 237's ceiling flat instead of the one they are assigned.

As one of the secrets is under an untagged gunfire door, you can only get 80% Secrets, unless the source port you are using allows untagged switch and gunfire door linedefs to apply locally, or the noclip cheat is used.

Sector 524 (the grassy section of the exit area) is unclosed, as the southern endpoint of linedef 4128 (the tripwire that summons the Arch-Vile) stretches outside of the sector.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:33 Donatas Tamonis 2012-04-06 c206-033.zip
NM speed 01:14 Donatas Tamonis 2012-04-04 c206n114.zip
UV max 06:32 blob1024 2012-10-28 c206-632.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on March 17, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Last verified on March 17, 2013.

Deathmatch

Statistics

Map data

Things 798
Vertexes 4169
Linedefs 5131
Sidedefs 9446
Sectors 1019

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Final boss
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links