MAP06: The Weapons Factory (Harmony)

From DoomWiki.org

Revision as of 09:47, 10 July 2022 by Xymph (talk | contribs) (Walkthrough: spelling, -trailing spaces)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Harmony maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: The Weapons Factory is the sixth map of Harmony. It was designed by Thomas van der Velden (t.v.) and uses the music track "The Edge" by Kyū. The map is rather difficult due to the large number of Centaurs, which are strong, resistant to damage, and have a dual mine/grenade launcher. The par time defined in MAPINFO is 7:00.

Walkthrough[edit]

Map of The Weapons Factory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

  1. Head left, and ride the lift up.
  2. Expect a lot of trouble reaching the factory ahead. There are three centaurs in the lower perimeter, encountered one at a time. on the platform proper, there are two more centaurs. First, take the long circle around, and reach the second floor. Then, enter the structure by the north side.
  3. Once inside, enter the side room. There is a centaur here, which you need to kill or evade. Look for a switch inside the room, which opens the elevator.
  4. Ride the elevator down, and enter the basement.
  5. In the basement:
    1. Kill the centaur, since you need to get past him to open a door.
    2. Head right, and get past the crushers. At the branch, head left for +100% health.
    3. You will find a centaur, or two on hard. Evade them, and continue onward.
    4. Collect the blue keycard. To reach it, you need to dodge the automatic shooters. Jump onto the raised platforms, keeping to the right side, and return just as quickly. If you fall, you can get back up by using the key card platform (but you will take damage from shots even if it is lowered.)
    5. On the return leg, you will need to encounter another centaur. If it is too dangerous to attack or slip past it, you may try to double-back along a longer route.
  6. Return to the elevator, and head to the top. Enter.
  7. When you reach the next room, it is covered by up to 8 centaurs. You need to get a keycard from the eastern centaur. Try defeating it by making loose circles around its nearby pillar, or by kiting it by hit and hide attacks. When it is down, get the keycard, and enter the next room.
  8. The next room has two centaurs, and it will darken if you enter it. You will also need to clear laser beams on the walls.
  9. In the final room, get the keycard, and collecting it releases a Centaur (or on easy, two hunters). After dealing with the centaur (kill or evade) and unlocking the exit, you can proceed to the next level.

Secrets[edit]

  1. In the basement, substep 3: Before getting past the centaur, you should see a grenade just behind you. Open the secret door behind that, and you will eventually reach 200% armor. (sector 128)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 311)
  2. facing west. (thing 312)
  3. facing south. (thing 313)
  4. facing east. (thing 314)

Statistics[edit]

Map data[edit]

Things 321
Vertices 5302*
Linedefs 4700
Sidedefs 7591
Sectors 510
* The vertex count without the effect of node building is 3972.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]