MAP06: Wasted! (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Wasted! is the sixth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses a music of the same name, "Wasted," composed by Adam Post (Doomkid).

Walkthrough[edit]

Map of Wasted!
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the plus-shaped nukage room in the middle of the map, go up the stairs to the northwest and south to the block with the stimpack to hear a door open behind you. Enter this room quickly to find a partial invisibility and shotgun shells. (sector 115)
  2. From the plus-shaped nukage room on the right side, go up the northwest stairs to where you see a box of shotgun shells and two medikits. Look west from there and open the wall here to get more shotgun shells and a green armor. (sector 116)
  3. Along the crescent-shaped area at the north end of the map, look towards the inward curve to spot a lever switch tucked in one of the walls on the right side of the curve. Flip it to open a nearby room with a rocket and a stimpack. (sector 117)
  4. Along the crescent-shaped area at the north end of the map, look towards the inward curve to spot a lever switch tucked in one of the walls on the left side of the curve. Flip it to open a nearby room with a stimpack and a computer area map. (sector 118)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 171)
  2. facing east. (thing 172)
  3. facing south. (thing 173)
  4. facing north. (thing 174)

Statistics[edit]

Map data[edit]

Things 203
Vertices 1143*
Linedefs 1170
Sidedefs 1590
Sectors 119
* The vertex count without the effect of node building is 989.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]