This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: What Could Go Wrong? is the sixth map of Interception II. It was designed by Big Ol' Billy and uses the music track " ".
Walkthrough
Map of What Could Go Wrong?
Essentials
Other points of interest
Secrets
- In the yellow keycard area, after you use the switch to lower the key, several locations also open, including the middle column with either a revenant on Hurt Me Plenty or lower or four chaingunners on Ultra-Violence or higher. Climb up here and flip the switch on the west wall, then quickly leave this area and go back to the starting hub. Head to the large crate at the northeast end and go into it before it closes to get a computer area map, two boxes of rockets, and a box of ammo. (sector 84)
- In the yellow keycard area, after you use the switch to lower the key, several locations also open, including a section with imps to the southeast. Go there and press on the lion face. Follow the trail as it opens up and goes around the perimeter of the area. The lava with the energy cell pack counts as the secret. (sector 236)
- In the blue keycard area, there is a switch behind brown vines to the east, which lowers the blood near it. Drop in after pressing the switch to find a hall with health bonuses, armor bonuses, a box of shotgun shells, as well as a door requiring the red skull key. (sector 699)
- At the fork with the red skull key, take the left path to reach a mirrored area of the starting hub. (sector 1150)
- In the mirrored section, head to the spiral area on the right side, then take the door up the steps at the south end. Use all three crosses in this room to see candles, then use them again to open the way to the west. Follow the path and use the tome at the end, then backtrack to reach a secret area. (sector 1689)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Statistics
Map data
* The vertex count without the effect of node building is 11002.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
9
|
Shotgun guy |
31 |
33 |
26
|
Heavy weapon dude |
3 |
3 |
19
|
Imp |
62 |
60 |
51
|
Lost soul |
5
|
Demon |
18 |
18 |
32
|
Spectre |
7 |
9 |
9
|
Revenant |
11 |
12 |
25
|
Cacodemon |
12
|
Pain elemental |
0 |
0 |
4
|
Hell knight |
10 |
10 |
12
|
Baron of Hell |
3 |
4 |
1
|
Arachnotron |
3 |
3 |
4
|
Mancubus |
3 |
4 |
6
|
Arch-vile |
2 |
3 |
4
|
Cyberdemon |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
14 |
14 |
16
|
4 shotgun shells |
11 |
11 |
2
|
Box of shotgun shells |
5
|
Rocket |
44 |
44 |
50
|
Box of rockets |
16 |
16 |
25
|
Energy cell |
11
|
Energy cell pack |
3 |
3 |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
18 |
10
|
Medikit |
16 |
16 |
9
|
Armor |
3 |
3 |
2
|
Megaarmor |
2 |
2 |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
39 |
39 |
23
|
Health bonus |
70 |
70 |
52
|
Supercharge |
0 |
0 |
2
|
Megasphere |
2 |
1 |
1
|
Berserk |
1 |
2 |
7
|
Computer area map |
1
|
Partial invisibility |
0 |
0 |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Blue skull key |
1
|
Red skull key |
15
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
45 |
45 |
49
|
Voodoo doll |
14
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links