MAP06: What Could Go Wrong? (Interception II)

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Revision as of 19:06, 31 December 2020 by Getsu Fune (talk | contribs) (Secrets)


Interception II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret map: 31

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: What Could Go Wrong? is the sixth map of Interception II. It was designed by Big Ol' Billy and uses the music track " ".

Walkthrough

Map of What Could Go Wrong?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the yellow keycard area, after you use the switch to lower the key, several locations also open, including the middle column with either a revenant on Hurt Me Plenty or lower or four chaingunners on Ultra-Violence or higher. Climb up here and flip the switch on the west wall, then quickly leave this area and go back to the starting hub. Head to the large crate at the northeast end and go into it before it closes to get a computer area map, two boxes of rockets, and a box of ammo. (sector 84)
  2. In the yellow keycard area, after you use the switch to lower the key, several locations also open, including a section with imps to the southeast. Go there and press on the lion face. Follow the trail as it opens up and goes around the perimeter of the area. The lava with the energy cell pack counts as the secret. (sector 236)
  3. In the blue keycard area, there is a switch behind brown vines to the east, which lowers the blood near it. Drop in after pressing the switch to find a hall with health bonuses, armor bonuses, a box of shotgun shells, as well as a door requiring the red skull key. (sector 699)
  4. At the fork with the red skull key, take the left path to reach a mirrored area of the starting hub. (sector 1150)
  5. In the mirrored section, head to the spiral area on the right side, then take the door up the steps at the south end. Use all three crosses in this room to see candles, then use them again to open the way to the west. Follow the path and use the tome at the end, then backtrack to reach a secret area. (sector 1689)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 923
Vertices 14474*
Linedefs 12493
Sidedefs 21790
Sectors 1901
* The vertex count without the effect of node building is 11002.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links