MAP06 (BF THUD!)

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Revision as of 09:44, 26 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


BF THUD! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map of BF_THUD!. It was designed by Christen Klie.

Walkthrough

Map of MAP06
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the north-west room with the three walls that are lowered by switches, there is a secret door in the west wall that can be opened by shooting, revealing an imp and a megasphere. (sector 146)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north-east. (thing 116)
  2. facing north-west. (thing 123)
  3. facing north. (thing 130)
  4. facing east. (thing 146)

Statistics

Map data

Things 200
Vertices 1066*
Linedefs 1059
Sidedefs 1556
Sectors 148
* The vertex count without the effect of node building is 920.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links