Difference between revisions of "MAP07: Baron's Banquet (No Rest for the Living)"

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{{level stub}}{{No Rest for the Living}}{{map|slot=MAP07}}
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{{No Rest for the Living}}
'''MAP07: Baron's Banquet''' is the seventh map of [[No Rest for the Living]]. It was designed by [[Richard Heath (Squibbons)|Richard Heath]] and uses the [[Doom II music|music]] track "Into Sandy's City". The [[par time]] is 2:45.
+
{{map|slot=MAP07}}
 +
'''MAP07: Baron's Banquet''' is the seventh map of [[No Rest for the Living]]. It was designed by [[Arya Iwakura (Squibbons)|Arya Iwakura]] and uses the [[Doom II music|music]] track "Into Sandy's City". The [[par time]] is 2:45.
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:No Rest for the Living Map07.png|thumb|300x300px|Map of Baron's Banquet]]
 +
{{Map spots}}
  
[[Image:No Rest for the Living Map07.png|thumb|300px|Map of *MAP07*]]
+
===Essentials===
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
Go left or right, open door, go left, walk up the tower and push the switch on top, jump from the left of the switch, walk up the stairs and open the door, go through and push the right skull switch, go through the door behind it, walk across the hallway, open door and get the blue skull key behind it.
  
===Essentials===
+
Jump down and open the blue door, walk across the hallway and push the switch, wait for the floor to lower and push the further switch, wait for stairs raise, then lower the green marble block and step on the pentagram behind it.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
 +
====Official====
 +
# Ahead of the starting position is a wall of skulls. Open it to find a [[rocket launcher]] and two [[rocket]]s ('''sector 173''').
 +
# At the base of the [[Baron of Hell|baron]]'s tower is a blue door. Continue up the tower a quarter of a turn to find an alcove in the south with a [[box of bullets]], a [[box of shotgun shells]] and a [[medikit]]. Open the back wall to find a [[chainsaw]], six [[health bonus]]es and six [[armor bonus]]es. The [[sector]] where the northern three health and two armor bonuses are on, counts as a secret ('''sector 519''').
 +
# In secret #2, the sector where the chainsaw, the southern three health and four armor bonuses are on, counts as a different secret ('''sector 633'''). Entering it opens the southern wall, releasing two [[demon]]s.
 +
# From secret #3, move southwards. The opened wall itself counts as a secret ('''sector 631''').
 +
# From secret #4, move southwards. The room where the two demons came from counts as a different secret ('''sector 632''').
 +
# From secret #2-5, go back to the blue door. Run towards the previous secret, a tripwire will activate a door in the recessed northern wall of the alcove, allowing you to jump to a platform holding a [[green armor]] ('''sector 157''').
 +
# After using the skull switch atop of the central tower, look to the southwest where you see a door. Run towards it, thus climbing the wall in front of you and jumping over the next wall, landing on the stairs that started raising by pushing the switch. (Of course you can also walk back to the tower's base and climb the stairs.) Ascend the stairs and enter the door atop. Proceed to the "hub room" where are three skull switches. Open the (switchless) western wall to find a passage ('''sector 311'''), waking up a [[cacodemon]]. Pick up nine armor bonuses and a [[computer map]].
 +
# Push the southern skull switch in the hub room to reveal a door that you enter. Follow the path to your left until you reach a wooden door with skulls on it. Behind the door, drop down to the east into the [[Damaging floor|lava]] and ascend the stairs behind the corner to your left. There is a ledge ('''sector 226''') upstairs where you find three health bonuses and a [[super shotgun]]. Drop down to the north and follow the bend to the west to return to the blue door east of the central tower.
 +
# Face the yellow door in the south of the hub room and descend the stairs to your left. Pick up the [[radiation suit]] to the north and return to the lowermost stair. Face southeast and sprint over the lava along the wall to your right, following its bends. It leads to a stone floor with a string of armor bonuses on it. To the southwest is a tower, push the switch at its southwestern side and enter the [[teleporter]] to get to the cage ('''sector 227''') holding the [[yellow skull key]], a medikit in front of a skull switch (that you need to use in order to access secret #10) and a teleporter.
 +
# After using the teleporter in secret #9, ascend the stairs and return through the hub room to the central tower. Climb it until you see a platform with a yellow door to the north, unreachable since there is a wall preventing you from jumping on it. Continue ascending the stairs to the tower's southeast. Look to the north again and note the triangular part of the floor (with a medikit on it), cutting in the tower's wall. Open the wall to the triangle's north, revealing a switch. Using it lowers the wall in front of the yellow door's platform, where you find a [[berserk]] pack. Enter the yellow door to get ambushed by three [[trooper]]s, three [[imp]]s, a [[pain elemental]], a cacodemon and two demons. Downstairs you find a [[Energy cell pack|bulk cell]], six health bonuses and six armor bonuses. Open the western wall for another cacodemon, two more demons (you probably killed before through the window) and a passage ('''sector 371''') to the [[BFG9000]].
 +
# Use the skull switch mentioned in secret #9 to lower the pillar ('''sector 238''') where the [[soul sphere]] rests on.
  
#Ahead of the starting position is a wall of skulls. Open it to find a rocket launcher and two rockets.
+
====Non-official====
#At the base of the Baron's tower is a blue door. Continue up the tower a quarter of a turn to find an alcove, with a fake back wall. Open it to find a chainsaw, health bonuses and armour bonuses.
+
# Enter the yellow door in the southeast of the hub room. In the northwestern tower you find a shell box, a [[box of rockets]] and two bulk cells. Enter the walkway with the five armor bonuses to open the southeastern tower's center, revealing an ambush, another super shotgun and three bullet boxes. Use the skull switch there to open the northwestern tower's center and the pentagram stone wall behind the bars to the north, both revealing ambushes. After killing the monsters, enter the now opened room north of the bars to find a bullet box, six health bonuses and a [[blue armor]].
#From Secret 2, go back to the blue door mentioned. Run towards the previous secret, a tripwire will activate a door on the left wall of the alcove, allowing you to jump to a platform holding Security Armour.
 
#To get the yellow keycard, return to the hub room which had lots of switches and one door. Enter the door, turn right and descend the stairs. Score a radsuit, and sprint along the opposite wall, which has a gap in it leading to a string of armour bonuses and a sole pillar. Hit the switch at the rear, and board the teleporter once the wall has fallen.
 
#In the hub room, press against where the next switch would be to reveal access to the Automap.
 
#To reach the Supercharge, enter the yellow door where you respawn after getting the keycard. In the lava beyond is the tower with the teleport to the yellow keycard. Enter it, flick the switch, teleport out and head to the Supercharger.
 
#Head to the Baron's tower. From the door to the starting point, climb the tower, doing a turn and a quarter. This point should be next to a wall blocking access to another yellow door to the north. Head up the tower for another half a turn, and you should be at the southern point. Face the tower's core, and to the right should be a small enclave. Push the wall to reveal the button which will lower the former wall, allowing you access to the second yellow door.
 
#From secret 7, enter the second yellow door. Jump down to the lower section of the room, the western wall can be used to reveal a passage to the BFG.
 
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
File: |  
 
 
</gallery>
 
</gallery>
  
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== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains nine spawn points:
 +
# facing east. ('''thing 352''')
 +
# facing north. ('''thing 353''')
 +
# facing west. ('''thing 354''')
 +
# facing north-west. ('''thing 355''')
 +
# facing south-east. ('''thing 356''')
 +
# facing south-east. ('''thing 357''')
 +
# facing south. ('''thing 358''')
 +
# facing north. ('''thing 359''')
 +
# facing south. ('''thing 360''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=744|
 +
  vertexes=2400|
 +
  linedefs=2570|
 +
  sidedefs=4267|
 +
  sectors=634|
 +
  vertexbefore=1962}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||10||7||3
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||7||7||3
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||3||6||14
 +
|-
 +
|style="text-align: left;"|[[Imp]]||56||46||39
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||11||8||0
 +
|-
 +
|style="text-align: left;"|[[Demon]]||31||46||21
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||12||0||13
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||4||12
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||13||21||32
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||6||13||20
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||2||1||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||4||5||10
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|22
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|12
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|45
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|33
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||10||7||3
 +
|-
 +
|style="text-align: left;"|Shotgun guy||7||7||3
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||3||6||14
 +
|-
 +
|style="text-align: left;"|Imp||56||46||39
 +
|-
 +
|style="text-align: left;"|Lost soul||11||8||0
 +
|-
 +
|style="text-align: left;"|Demon||31||46||21
 +
|-
 +
|style="text-align: left;"|Spectre||12||0||13
 +
|-
 +
|style="text-align: left;"|Revenant||0||4||12
 +
|-
 +
|style="text-align: left;"|Cacodemon||13||21||32
 +
|-
 +
|style="text-align: left;"|Pain elemental||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Hell knight||6||13||20
 +
|-
 +
|style="text-align: left;"|Baron of Hell||2||1||1
 +
|-
 +
|style="text-align: left;"|Mancubus||4||5||10
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|12
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|45
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|33
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Computer area map||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Radiation shielding suit||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|2
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=1331|title=No Rest for the Living demos}}
  
*
+
[[Category:Arya Iwakura levels]]
[[Category:Richard Heath levels]]
+
[[Category:Levels with optional keys]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 01:44, 15 June 2019

No Rest for the Living maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Baron's Banquet is the seventh map of No Rest for the Living. It was designed by Arya Iwakura and uses the music track "Into Sandy's City". The par time is 2:45.

Walkthrough

Map of Baron's Banquet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go left or right, open door, go left, walk up the tower and push the switch on top, jump from the left of the switch, walk up the stairs and open the door, go through and push the right skull switch, go through the door behind it, walk across the hallway, open door and get the blue skull key behind it.

Jump down and open the blue door, walk across the hallway and push the switch, wait for the floor to lower and push the further switch, wait for stairs raise, then lower the green marble block and step on the pentagram behind it.

Other points of interest

Secrets

Official

  1. Ahead of the starting position is a wall of skulls. Open it to find a rocket launcher and two rockets (sector 173).
  2. At the base of the baron's tower is a blue door. Continue up the tower a quarter of a turn to find an alcove in the south with a box of bullets, a box of shotgun shells and a medikit. Open the back wall to find a chainsaw, six health bonuses and six armor bonuses. The sector where the northern three health and two armor bonuses are on, counts as a secret (sector 519).
  3. In secret #2, the sector where the chainsaw, the southern three health and four armor bonuses are on, counts as a different secret (sector 633). Entering it opens the southern wall, releasing two demons.
  4. From secret #3, move southwards. The opened wall itself counts as a secret (sector 631).
  5. From secret #4, move southwards. The room where the two demons came from counts as a different secret (sector 632).
  6. From secret #2-5, go back to the blue door. Run towards the previous secret, a tripwire will activate a door in the recessed northern wall of the alcove, allowing you to jump to a platform holding a green armor (sector 157).
  7. After using the skull switch atop of the central tower, look to the southwest where you see a door. Run towards it, thus climbing the wall in front of you and jumping over the next wall, landing on the stairs that started raising by pushing the switch. (Of course you can also walk back to the tower's base and climb the stairs.) Ascend the stairs and enter the door atop. Proceed to the "hub room" where are three skull switches. Open the (switchless) western wall to find a passage (sector 311), waking up a cacodemon. Pick up nine armor bonuses and a computer map.
  8. Push the southern skull switch in the hub room to reveal a door that you enter. Follow the path to your left until you reach a wooden door with skulls on it. Behind the door, drop down to the east into the lava and ascend the stairs behind the corner to your left. There is a ledge (sector 226) upstairs where you find three health bonuses and a super shotgun. Drop down to the north and follow the bend to the west to return to the blue door east of the central tower.
  9. Face the yellow door in the south of the hub room and descend the stairs to your left. Pick up the radiation suit to the north and return to the lowermost stair. Face southeast and sprint over the lava along the wall to your right, following its bends. It leads to a stone floor with a string of armor bonuses on it. To the southwest is a tower, push the switch at its southwestern side and enter the teleporter to get to the cage (sector 227) holding the yellow skull key, a medikit in front of a skull switch (that you need to use in order to access secret #10) and a teleporter.
  10. After using the teleporter in secret #9, ascend the stairs and return through the hub room to the central tower. Climb it until you see a platform with a yellow door to the north, unreachable since there is a wall preventing you from jumping on it. Continue ascending the stairs to the tower's southeast. Look to the north again and note the triangular part of the floor (with a medikit on it), cutting in the tower's wall. Open the wall to the triangle's north, revealing a switch. Using it lowers the wall in front of the yellow door's platform, where you find a berserk pack. Enter the yellow door to get ambushed by three troopers, three imps, a pain elemental, a cacodemon and two demons. Downstairs you find a bulk cell, six health bonuses and six armor bonuses. Open the western wall for another cacodemon, two more demons (you probably killed before through the window) and a passage (sector 371) to the BFG9000.
  11. Use the skull switch mentioned in secret #9 to lower the pillar (sector 238) where the soul sphere rests on.

Non-official

  1. Enter the yellow door in the southeast of the hub room. In the northwestern tower you find a shell box, a box of rockets and two bulk cells. Enter the walkway with the five armor bonuses to open the southeastern tower's center, revealing an ambush, another super shotgun and three bullet boxes. Use the skull switch there to open the northwestern tower's center and the pentagram stone wall behind the bars to the north, both revealing ambushes. After killing the monsters, enter the now opened room north of the bars to find a bullet box, six health bonuses and a blue armor.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing east. (thing 352)
  2. facing north. (thing 353)
  3. facing west. (thing 354)
  4. facing north-west. (thing 355)
  5. facing south-east. (thing 356)
  6. facing south-east. (thing 357)
  7. facing south. (thing 358)
  8. facing north. (thing 359)
  9. facing south. (thing 360)

Statistics

Map data

Things 744
Vertices 2400*
Linedefs 2570
Sidedefs 4267
Sectors 634
* The vertex count without the effect of node building is 1962.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links