MAP07: Baron's Banquet (No Rest for the Living)

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Revision as of 20:42, 4 July 2010 by Mithran Denizen (talk | contribs) (statistics)


No Rest for the Living maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Baron's Banquet is the seventh map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 2:45.

Walkthrough

Map of *MAP07*
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Ahead of the starting position is a wall of skulls. Open it to find a rocket launcher and two rockets.
  2. At the base of the baron's tower is a blue door. Continue up the tower a quarter of a turn to find an alcove, with a fake back wall. Open it to find a chainsaw, health bonuses and armor bonuses.
  3. From Secret 2, go back to the blue door mentioned. Run towards the previous secret, a tripwire will activate a door on the left wall of the alcove, allowing you to jump to a platform holding security armor.
  4. To get the yellow keycard, return to the hub room which had lots of switches and one door. Enter the door, turn right and descend the stairs. Score a radsuit, and sprint along the opposite wall, which has a gap in it leading to a string of armour bonuses and a sole pillar. Hit the switch at the rear, and board the teleporter once the wall has fallen.
  5. From Secret 4, enter the yellow door on the ledge above you. Armor and ammo will be there but a tripwire will lower a pillar with monsters behind it and a switch. The switch will lower the second pillar and the demon door on the opposite ledge. Inside the demon door will be megaarmor.
  6. In the hub room, press against where the next switch would be to reveal access to the automap.
  7. To reach the supercharge, enter the yellow door where you respawn after getting the keycard. In the lava beyond is the tower with the teleport to the yellow keycard. Enter it, flick the switch, teleport out and head to the supercharge.
  1. Head to the baron's tower. From the door to the starting point, climb the tower, doing a turn and a quarter. This point should be next to a wall blocking access to another yellow door to the north. Head up the tower for another half a turn, and you should be at the southern point. Face the tower's core, and to the right should be a small enclave. Push the wall to reveal the button which will lower the former wall, allowing you access to the second yellow door. Make sure not to go to the last giant fight area yet, as after entering the area you cannot go back to the earlier parts of the level.
  1. From Secret 8, enter the second yellow door. Jump down to the lower section of the room, the western wall can be used to reveal a passage to the BFG.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 744
Vertices 1962
Linedefs 2570
Sidedefs 4267
Sectors 634

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 1 1 1
Barons of Hell 2 1 1
Cacodemons 13 21 32
Chaingunners 3 6 14
Demons 31 46 21
Hell Knights 6 13 20
Imps 56 46 39
Lost Souls 11 8 0
Mancubi 4 5 10
Pain Elementals 3 3 3
Revenants 0 4 12
Sergeants 7 7 3
Spectres 12 0 13
Troopers 10 7 3
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 45 45 45
Berserk packs 1 1 1
Blue armors 1 1 1
Computer maps 1 1 1
Health bonuses 33 33 33
Medikits 18 18 18
Green armors 1 1 1
Radiation suits 2 2 2
Soul spheres 1 1 1
Stimpacks 6 6 6
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000 1 1 1
Chainguns 1 1 1
Chainsaws 1 1 1
Plasma guns 1 1 1
Rocket launchers 2 2 2
Shotguns 2 2 2
Super shotguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 12 12 12
Bullet boxes 22 22 22
Energy cells 3 3 3
Rocket boxes 14 14 14
Shells 6 6 6
Shell boxes 6 6 6
Rockets 14 14 14
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links