Difference between revisions of "MAP07: Castle (Strife)"

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(List missing things, update map caption, add map num, use wp template)
(Statistics: Automated edit - Replace with DMMPST output)
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== Deathmatch ==
 
== Deathmatch ==
  
==Statistics==
+
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=593|
 +
  vertexes=2999|
 +
  linedefs=3126|
 +
  sidedefs=4088|
 +
  sectors=521|
 +
  vertexbefore=2539}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||593
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Singleplayer
 +
|-
 +
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Acolytes_4|Acolyte (type 54)]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Acolyte|Acolyte (tan)]]||17||31||33
 +
|-
 +
|style="text-align: left;"|[[Stalker (Strife)|Stalker]]||7||15||19
 +
|-
 +
|style="text-align: left;"|[[Sentinel]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Ceiling turret]]||0||3||4
 +
|-
 +
|style="text-align: left;"|[[Crusader]]||6||11||13
 +
|-
 +
![[:Category:Strife_characters|Other characters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Programmer|False Programmer]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Peasants_3|Peasant (type 15)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 6)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rebel|Rebel 1]]||60||70||70
 +
|-
 +
![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Assault rifle|Assault rifle (standing)]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bullet clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Mini-missile]]||colspan="3"|2
 +
|-
 +
![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Med patch]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Medical kit]]||colspan="3"|8
 
|-
 
|-
|[[Vertices]]||2999*
+
|style="text-align: left;"|[[Surgery kit]]||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||3126
+
![[:Category:Hazards|Hazards]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||4088
+
|style="text-align: left;"|[[Barrel (Strife)|Exploding barrel]]||colspan="3"|12
 
|-
 
|-
|[[Sectors]]||521
 
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2539.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
 
+
|-
This level contains the following numbers of things per [[skill level]]:
+
!Enemies!!1-2!!3!!4-5
 
+
|-
{| {{prettytable}}
+
|style="text-align: left;"|Acolyte (type 54)||0||1||1
![[Enemies]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|-
 +
|style="text-align: left;"|Acolyte (tan)||17||31||33
 +
|-
 +
|style="text-align: left;"|Stalker||7||15||19
 +
|-
 +
|style="text-align: left;"|Sentinel||6||7||7
 +
|-
 +
|style="text-align: left;"|Ceiling turret||0||3||4
 +
|-
 +
|style="text-align: left;"|Crusader||6||11||13
 +
|-
 +
!Other characters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|False Programmer||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 15)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 6)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rebel 1||60||70||70
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crossbow]]||6||8||8
 +
|-
 +
|style="text-align: left;"|Assault rifle (lying)||4||5||5
 +
|-
 +
|style="text-align: left;"|Assault rifle (standing)||4||7||7
 +
|-
 +
|style="text-align: left;"|Mini-missile launcher||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Grenade launcher]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Flamethrower]]||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Mauler]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Electric bolt]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Poison bolt]]||2||4||4
 +
|-
 +
|style="text-align: left;"|Bullet clip||48||52||52
 +
|-
 +
|style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Mini-missile||33||40||40
 +
|-
 +
|style="text-align: left;"|[[Crate of missiles]]||10||12||12
 
|-
 
|-
|[[Acolyte]]s (red)||0||1||1
+
|style="text-align: left;"|[[HE grenade]]||colspan="3"|5
 
|-
 
|-
|Acolytes (tan)||17||31||33
+
|style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|5
 
|-
 
|-
|[[Ceiling turret]]s||0||3||4
+
|style="text-align: left;"|[[Energy pod]]||9||12||12
 
|-
 
|-
|[[Crusader]]s||6||11||13
+
|style="text-align: left;"|[[Energy pack]]||12||13||13
 
|-
 
|-
|[[Sentinel]]s||6||7||7
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Stalker (Strife)|Stalkers]]||7||15||19
+
|style="text-align: left;"|Med patch||19||21||21
 
|-
 
|-
!Other characters||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|Medical kit||46||49||49
 
|-
 
|-
|[[False Programmers]]||1||1||1
+
|style="text-align: left;"|Surgery kit||2||3||3
 
|-
 
|-
|Persons||2||2||2
+
|style="text-align: left;"|[[Leather armor]]||0||1||1
 
|-
 
|-
|[[Rebel]]s||60||70||70
+
|style="text-align: left;"|[[Metal armor]]||1||3||3
 
|-
 
|-
![[Powerup]]s||Training & Rookie||Veteran||Elite & Bloodbath
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Med patch]]es||6||7||7
+
|style="text-align: left;"|[[Ammo satchel]]||colspan="3"|1
 
|-
 
|-
|[[Medical kit]]s||8||8||8
+
|style="text-align: left;"|[[Environmental suit]]||3||4||4
 
|-
 
|-
|[[Surgery kit]]s||1||1||1
+
|style="text-align: left;"|[[Map (Strife)|Map]]||1||2||2
 
|-
 
|-
![[Weapons]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Scanner]]||colspan="3"|3
 
|-
 
|-
|[[Assault rifle]]s||3||3||3
+
|style="text-align: left;"|[[Shadow armor]]||colspan="3"|1
 
|-
 
|-
|[[Mini Missile Launcher|Mini missile launchers]]||1||1||1
+
|style="text-align: left;"|[[Targeter]]||4||6||6
 
|-
 
|-
![[Ammunition]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Teleporter beacon]]||1||2||2
 
|-
 
|-
|[[Bullet clip]]s||2||2||2
+
!Hazards!!1-2!!3!!4-5
 
|-
 
|-
|[[Mini Missile|Mini missiles]]||2||2||2
+
|style="text-align: left;"|Exploding barrel||colspan="3"|12
 
|-
 
|-
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 12:23, 10 October 2016

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Strife levels (07-12 & 31)
Castle and Temple

Tarnhill
Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels

MAP07: Castle is the Order's headquarters in Strife. It uses the music track "Strike".

Overview

Spoiler Warning: Plot details follow.

When the player has accomplished Macil's first few missions (freed the prisoners, destroyed the power crystal and opened the castle gate in the sewers), he participates in the assault to the castle along with many Front's rebel troops. The castle is defended by stalkers, sentinels, acolytes and crusaders. There are some ceiling turrets on the three highest skill levels as well.

You are sent in to find and kill the Programmer, who controls the AI of the acolytes. The Programmer is located in the keep at the back of the castle. The audience chamber and the training facility are two other accessible levels. After you kill the Programmer, the castle begins to serve as the new Front base.

Spoilers end here.

Walkthrough

Map of Castle
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials

Other points of interest

Once you get the silver key in the audience chamber, you can access the northwestern room of the hospital. The place contains two med patches, four medical kits and a surgery kit.

Secrets

There are no official secrets on this level.

Bugs

The following multiplayer Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

The teleport map spots 1 through 4 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 593
Vertices 2999*
Linedefs 3126
Sidedefs 4088
Sectors 521
* The vertex count without the effect of node building is 2539.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links