Difference between revisions of "MAP07: Castle (Strife)"
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== Deathmatch == | == Deathmatch == | ||
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+ | ===Player spawns=== | ||
+ | This level contains twenty-six spawn points: | ||
+ | # facing east. ('''thing 109''') | ||
+ | # facing north. ('''thing 110''') | ||
+ | # facing west. ('''thing 111''') | ||
+ | # facing south-west. ('''thing 112''') | ||
+ | # facing south-east. ('''thing 113''') | ||
+ | # facing north. ('''thing 114''') | ||
+ | # facing south-west. ('''thing 115''') | ||
+ | # facing west. ('''thing 116''') | ||
+ | # facing east. ('''thing 117''') | ||
+ | # facing west. ('''thing 118''') | ||
+ | # facing west. ('''thing 119''') | ||
+ | # facing north. ('''thing 120''') | ||
+ | # facing east. ('''thing 121''') | ||
+ | # facing north. ('''thing 122''') | ||
+ | # facing east. ('''thing 123''') | ||
+ | # facing east. ('''thing 124''') | ||
+ | # facing north. ('''thing 195''') | ||
+ | # facing east. ('''thing 196''') | ||
+ | # facing west. ('''thing 197''') | ||
+ | # facing north. ('''thing 198''') | ||
+ | # facing west. ('''thing 199''') | ||
+ | # facing south-east. ('''thing 237''') | ||
+ | # facing west. ('''thing 277''') | ||
+ | # facing west. ('''thing 349''') | ||
+ | # facing west. ('''thing 350''') | ||
+ | # facing north-west. ('''thing 362''') | ||
== Statistics == | == Statistics == |
Revision as of 04:38, 20 October 2018
Strife levels (07-12 & 31) Castle and Temple |
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This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP07: Castle is the Order's headquarters in Strife. It uses the music track "Strike".
Contents
Overview
When the player has accomplished Macil's first few missions (freed the prisoners, destroyed the power crystal and opened the castle gate in the sewers), he participates in the assault to the castle along with many Front's rebel troops. The castle is defended by stalkers, sentinels, acolytes and crusaders. There are some ceiling turrets on the three highest skill levels as well.
You are sent in to find and kill the Programmer, who controls the AI of the acolytes. The Programmer is located in the keep at the back of the castle. The audience chamber and the training facility are two other accessible levels. After you kill the Programmer, the castle begins to serve as the new Front base.
Walkthrough
Essentials
Other points of interest
Once you get the silver key in the audience chamber, you can access the northwestern room of the hospital. The place contains two med patches, four medical kits and a surgery kit.
Secrets
There are no official secrets on this level.
Bugs
The following multiplayer Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
- a targeter (Thing 464),
- three bullet clips (480, 481 and 482),
- four energy packs (493, 494, 497 and 498),
- a box of bullets (503),
- a pack of HE grenades (507),
- a pack of phosphorous grenades (535),
- a pack of poison bolts (537),
- a mini-missile launcher (544),
- a medical kit (557).
The teleport map spots 1 through 4 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Player spawns
This level contains twenty-six spawn points:
- facing east. (thing 109)
- facing north. (thing 110)
- facing west. (thing 111)
- facing south-west. (thing 112)
- facing south-east. (thing 113)
- facing north. (thing 114)
- facing south-west. (thing 115)
- facing west. (thing 116)
- facing east. (thing 117)
- facing west. (thing 118)
- facing west. (thing 119)
- facing north. (thing 120)
- facing east. (thing 121)
- facing north. (thing 122)
- facing east. (thing 123)
- facing east. (thing 124)
- facing north. (thing 195)
- facing east. (thing 196)
- facing west. (thing 197)
- facing north. (thing 198)
- facing west. (thing 199)
- facing south-east. (thing 237)
- facing west. (thing 277)
- facing west. (thing 349)
- facing west. (thing 350)
- facing north-west. (thing 362)
Statistics
Map data
Things | 593 |
Vertices | 2999* |
Linedefs | 3126 |
Sidedefs | 4088 |
Sectors | 521 |
Things
This level contains the following numbers of things per skill level:
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