Difference between revisions of "MAP07: Castle (Strife)"

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{{Strife-Castle}}
 
{{map|slot=MAP07}}
 
{{map|slot=MAP07}}
{{Strife-Castle}}
+
{{level stub}}
'''The Castle''' is [[the Order]]'s headquarters in [[Strife]]. It uses the [[Strife music|music]] track "Strike".
+
'''MAP07: Castle''' is [[the Order]]'s headquarters in [[Strife]]. It uses the [[Strife music|music]] track "Strike".
  
 
==Overview==
 
==Overview==
Line 7: Line 8:
 
When the player has accomplished [[Macil]]'s first few missions (freed the prisoners, destroyed the [[power crystal]] and opened the castle gate in the [[MAP06: Sewers (Strife)|sewers]]), he participates in the assault to the castle along with many [[Front]]'s [[rebel]] troops. The castle is defended by [[Stalker (Strife)|stalkers]], [[sentinel]]s, [[acolyte]]s and [[crusader]]s. There are some [[ceiling turret]]s on the three highest [[Skill level#Strife skill levels|skill levels]] as well.
 
When the player has accomplished [[Macil]]'s first few missions (freed the prisoners, destroyed the [[power crystal]] and opened the castle gate in the [[MAP06: Sewers (Strife)|sewers]]), he participates in the assault to the castle along with many [[Front]]'s [[rebel]] troops. The castle is defended by [[Stalker (Strife)|stalkers]], [[sentinel]]s, [[acolyte]]s and [[crusader]]s. There are some [[ceiling turret]]s on the three highest [[Skill level#Strife skill levels|skill levels]] as well.
  
You are sent in to find and kill the [[Programmer]], who controls the [[Wikipedia:Artificial intelligence|AI]] of the acolytes. The Programmer is located in the [[MAP09: Castle: Programmer's Keep (Strife)|keep]] at the back of the castle. The [[MAP08: Audience Chamber (Strife)|audience chamber]] and the [[MAP31: Training Facility (Strife)|training facility]] are two other accessible levels. After you kill the Programmer, the castle begins to serve as the [[MAP10: New Front Base (Strife)|new Front base]].  
+
You are sent in to find and kill the [[Programmer]], who controls the {{wp|Artificial intelligence|AI}} of the acolytes. The Programmer is located in the [[MAP09: Castle: Programmer's Keep (Strife)|keep]] at the back of the castle. The [[MAP08: Audience Chamber (Strife)|audience chamber]] and the [[MAP31: Training Facility (Strife)|training facility]] are two other accessible levels. After you kill the Programmer, the castle begins to serve as the [[MAP10: New Front Base (Strife)|new Front base]].  
 
{{endspoiler}}
 
{{endspoiler}}
  
 
==Walkthrough==
 
==Walkthrough==
[[File:Strife MAP07 map.png|thumb|right|352px|Map of MAP07]]
+
[[File:Strife MAP07 map.png|thumb|330x300px|Map of Castle]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]].
+
{{Map spots|notally=1}}
  
 
===Essentials===
 
===Essentials===
  
 
===Other points of interest===
 
===Other points of interest===
 +
Once you get the [[Strife keys|silver key]] in the [[MAP08: Audience Chamber (Strife)|audience chamber]], you can access the northwestern room of the hospital. The place contains two [[med patch]]es, four [[medical kit]]s and a [[surgery kit]].
  
 
===Secrets===
 
===Secrets===
#
+
There are no official secrets on this level.
  
 
===Bugs===
 
===Bugs===
 +
The following multiplayer [[Thing]]s have no flags set for any of the three [[Skill level#Strife skill levels|difficulty classes]], so they do not actually appear in the level:
 +
* a [[targeter]] (Thing 464),
 +
* three [[bullet clip]]s (480, 481 and 482),
 +
* four [[energy pack]]s (493, 494, 497 and 498),
 +
* a [[Box of bullets (Strife)|box of bullets]] (503),
 +
* a pack of [[HE grenade]]s (507),
 +
* a pack of [[phosphorous grenade]]s (535),
 +
* a pack of [[poison bolt]]s (537),
 +
* a [[mini-missile launcher]] (544),
 +
* a medical kit (557).
 +
The teleport map spots 1 through 3 and 5 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
File: |  
 
 
</gallery>
 
</gallery>
  
Line 35: Line 47:
 
== Deathmatch ==
 
== Deathmatch ==
  
==Statistics==
+
===Player spawns===
 +
This level contains twenty-six spawn points:
 +
# facing east. ('''thing 109''')
 +
# facing north. ('''thing 110''')
 +
# facing west. ('''thing 111''')
 +
# facing south-west. ('''thing 112''')
 +
# facing south-east. ('''thing 113''')
 +
# facing north. ('''thing 114''')
 +
# facing south-west. ('''thing 115''')
 +
# facing west. ('''thing 116''')
 +
# facing east. ('''thing 117''')
 +
# facing west. ('''thing 118''')
 +
# facing west. ('''thing 119''')
 +
# facing north. ('''thing 120''')
 +
# facing east. ('''thing 121''')
 +
# facing north. ('''thing 122''')
 +
# facing east. ('''thing 123''')
 +
# facing east. ('''thing 124''')
 +
# facing north. ('''thing 195''')
 +
# facing east. ('''thing 196''')
 +
# facing west. ('''thing 197''')
 +
# facing north. ('''thing 198''')
 +
# facing west. ('''thing 199''')
 +
# facing south-east. ('''thing 237''')
 +
# facing west. ('''thing 277''')
 +
# facing west. ('''thing 349''')
 +
# facing west. ('''thing 350''')
 +
# facing north-west. ('''thing 362''')
  
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||593
+
  things=593|
 +
  vertexes=2999|
 +
  linedefs=3126|
 +
  sidedefs=4088|
 +
  sectors=521|
 +
  vertexbefore=2539}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Acolytes_4|Acolyte (type 54)]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Acolyte|Acolyte (tan)]]||17||31||33
 +
|-
 +
|style="text-align: left;"|[[Stalker (Strife)|Stalker]]||7||15||19
 +
|-
 +
|style="text-align: left;"|[[Sentinel]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Ceiling turret]]||0||3||4
 +
|-
 +
|style="text-align: left;"|[[Crusader]]||6||11||13
 +
|-
 +
![[:Category:Strife_characters|Other characters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Programmer|False Programmer]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Strife_minor_characters_-_Hub_1#Peasants_3|Peasant (type 15)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 6)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rebel|Rebel 1]]||60||70||70
 +
|-
 +
![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Assault rifle|Assault rifle (standing)]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bullet clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Mini-missile]]||colspan="3"|2
 +
|-
 +
![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Med patch]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Medical kit]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Surgery kit]]||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel (Strife)|Exploding barrel]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||2999*
+
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||3126
+
|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||4088
+
|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||521
+
|style="text-align: left;"|Teleport map spot 5||colspan="3"|1
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2539.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
 
+
|-
This level contains the following numbers of things per [[skill level]]:
+
!Enemies!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Acolyte (type 54)||0||1||1
 +
|-
 +
|style="text-align: left;"|Acolyte (tan)||17||31||33
 +
|-
 +
|style="text-align: left;"|Stalker||7||15||19
 +
|-
 +
|style="text-align: left;"|Sentinel||6||7||7
 +
|-
 +
|style="text-align: left;"|Ceiling turret||0||3||4
 +
|-
 +
|style="text-align: left;"|Crusader||6||11||13
 +
|-
 +
!Other characters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|False Programmer||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 15)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Peasant (type 6)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rebel 1||60||70||70
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crossbow]]||6||8||8
 +
|-
 +
|style="text-align: left;"|Assault rifle (lying)||4||5||5
 +
|-
 +
|style="text-align: left;"|Assault rifle (standing)||4||7||7
 +
|-
 +
|style="text-align: left;"|Mini-missile launcher||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Grenade launcher]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Flamethrower]]||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Mauler]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Electric bolt]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Poison bolt]]||2||4||4
 +
|-
 +
|style="text-align: left;"|Bullet clip||48||52||52
 +
|-
 +
|style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Mini-missile||33||40||40
 +
|-
 +
|style="text-align: left;"|[[Crate of missiles]]||10||12||12
 +
|-
 +
|style="text-align: left;"|[[HE grenade]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Energy pod]]||9||12||12
 +
|-
 +
|style="text-align: left;"|[[Energy pack]]||12||13||13
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Med patch||19||21||21
 +
|-
 +
|style="text-align: left;"|Medical kit||46||49||49
 +
|-
 +
|style="text-align: left;"|Surgery kit||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Leather armor]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Metal armor]]||1||3||3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ammo satchel]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Environmental suit]]||3||4||4
 +
|-
 +
|style="text-align: left;"|[[Map (Strife)|Map]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Scanner]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Shadow armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Targeter]]||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Teleporter beacon]]||1||2||2
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 3||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 4||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 5||colspan="3"|1
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 62: Line 275:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
*
  
*
+
[[Category:Levels with extra equipment in co-op]]
 
 
[[Category:Strife levels]]
 
[[Category:Levels by name|Castle (Strife)]]
 

Revision as of 04:01, 29 May 2019

Strife levels (07-12 & 31)
Castle and Temple

Tarnhill
Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Castle is the Order's headquarters in Strife. It uses the music track "Strike".

Overview

Spoiler Warning: Plot details follow.

When the player has accomplished Macil's first few missions (freed the prisoners, destroyed the power crystal and opened the castle gate in the sewers), he participates in the assault to the castle along with many Front's rebel troops. The castle is defended by stalkers, sentinels, acolytes and crusaders. There are some ceiling turrets on the three highest skill levels as well.

You are sent in to find and kill the Programmer, who controls the AI of the acolytes. The Programmer is located in the keep at the back of the castle. The audience chamber and the training facility are two other accessible levels. After you kill the Programmer, the castle begins to serve as the new Front base.

Spoilers end here.

Walkthrough

Map of Castle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

Other points of interest

Once you get the silver key in the audience chamber, you can access the northwestern room of the hospital. The place contains two med patches, four medical kits and a surgery kit.

Secrets

There are no official secrets on this level.

Bugs

The following multiplayer Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

The teleport map spots 1 through 3 and 5 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains twenty-six spawn points:

  1. facing east. (thing 109)
  2. facing north. (thing 110)
  3. facing west. (thing 111)
  4. facing south-west. (thing 112)
  5. facing south-east. (thing 113)
  6. facing north. (thing 114)
  7. facing south-west. (thing 115)
  8. facing west. (thing 116)
  9. facing east. (thing 117)
  10. facing west. (thing 118)
  11. facing west. (thing 119)
  12. facing north. (thing 120)
  13. facing east. (thing 121)
  14. facing north. (thing 122)
  15. facing east. (thing 123)
  16. facing east. (thing 124)
  17. facing north. (thing 195)
  18. facing east. (thing 196)
  19. facing west. (thing 197)
  20. facing north. (thing 198)
  21. facing west. (thing 199)
  22. facing south-east. (thing 237)
  23. facing west. (thing 277)
  24. facing west. (thing 349)
  25. facing west. (thing 350)
  26. facing north-west. (thing 362)

Statistics

Map data

Things 593
Vertices 2999*
Linedefs 3126
Sidedefs 4088
Sectors 521
* The vertex count without the effect of node building is 2539.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links