Difference between revisions of "MAP07: Caughtyard (The Plutonia Experiment)"
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'''MAP07: Caughtyard''' is the seventh map of [[Plutonia]]. | '''MAP07: Caughtyard''' is the seventh map of [[Plutonia]]. | ||
{{Plutonia 1-10}} | {{Plutonia 1-10}} | ||
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] | * [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] | ||
[[Category:Levels]] | [[Category:Levels]] | ||
+ | [[Category:MAP07]] |
Revision as of 20:46, 2 October 2005
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Caughtyard is the seventh map of Plutonia. Template:Plutonia 1-10
Contents
Overview
Strategy
Walkthrough
Secrets
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:23 | Vincent Catalaa | 1999-10-31 | pl07-023.zip | |
NM speed | 00:29 | Adam Hegyi | 2000-12-18 | pn07-029.zip | |
UV max | 01:53 | Adam Hegyi | 1998-10-12 | pl07-153.zip | |
NM100S | 00:36 | Drew "stx-Vile" DeVore | 2002-04-15 | ps07-036.zip | |
UV -fast | 02:31 | Daniel "Demonlord" Lindgren | 1996-11-26 | plt07-gm.zip | |
UV -respawn | 02:37 | Casey Alvis | 2002-05-09 | pr07-237.zip | |
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 130 |
Vertices | 514 |
Linedefs | 515 |
Sidedefs | 774 |
Sectors | 47 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 0 | 0 |
Imps | 2 | 0 | 0 |
Barons of Hell | 0 | 2 | 2 |
Troopers | 4 | 4 | 4 |
Arch-Viles | 0 | 1 | 1 |
Chaingunners | 2 | 5 | 7 |
Revenants | 4 | 7 | 9 |
Mancubuses | 3 | 4 | 5 |
Arachnotrons | 4 | 4 | 5 |
Hell Knights | 1 | 2 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 4 |
Medikits | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 0 | 1 | 1 |
Rockets | 0 | 1 | 1 |
Rocket boxes | 16 | 15 | 13 |
Energy cells | 2 | 2 | 2 |
Shell boxes | 9 | 7 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow skulls | 1 | 1 | 1 |